DOTA 2 player wanting to give this game a go. The good and the bad.

#1flyugy2300Posted 11/25/2012 10:24:40 AM
I pretty much know already i will like this game alot seeing as i love DOTA 2, what would you say are the biggest difference between the two games? Thanks for any posts.
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#2LaqOfInterestPosted 11/25/2012 10:27:11 AM
I believe it's a lot more forgiving with a softer learning curve. Free TP Scrolls to fountain just by pressing B, no couriers to figure out as a result, CC is less overpowered, the meta is more clearly-defined with less room for innovation, and item builds are a bit less variable. Not saying it's better or worse, just saying it's easier for newbies to figure out.
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#3ssj98_gotenksPosted 11/25/2012 10:33:27 AM
Dota2's basically a grown up version of League I guess.

If you look at something like Pudge hook, it's in this game as Blitzcrank. But Blitz can't pull allies, or allied minions. Stuff like that.

Also for the most part in Dota2, not many heroes have scaling as part of their skills. League always has scaling, so you build Attack Damage or Ability Power for scaling on your abilities, instead of just buying something like Butterfly where it gives straight up damage.

CC isn't anything like in Dota. Longest CC's will last from 1-2 seconds, some have slightly more. Where you compare it to someone like Faceless Void at 5 seconds.

Gold is pretty weird I'd say. Items don't cost 7k, but you don't really get as much gold.
#4Nowe242Posted 11/25/2012 10:41:47 AM
The biggest thing you'll notice is that you won't have all the champions from the beginning. You need to play and get IP or buy them with your own money to slowly build up your roster.

Another thing is that items don't cost nearly as much, but there are also much less item activates until Season 3 rolls in.

Also, forget the styles of Agility, Intelligence and Strength. League doesn't have that. Instead, if you want health, you build health. If you want damage, build the damage best suited to your character, and if you want resistances, go buy them. It's not like in Dota where if you buy a strength item on a strength hero, you get damage and health.

Finally, abilities scale. Because of this, most abilities don't have godlike base damage as you have to spend gold to make them do damage. Buy the items most appropriate for your character (AP for mages and AD for auto attackers, generally) and you will get your damage up to a high level.
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#5ssj98_gotenksPosted 11/25/2012 10:42:37 AM
From: Nowe242 | #004
The biggest thing you'll notice is that you won't have all the champions from the beginning. You need to play and get IP or buy them with your own money to slowly build up your roster.

oh yeah. i forgot this.
#6DualSword31Posted 11/25/2012 10:42:46 AM
if you ever wondered what it was like to remember being a baby, this game is for you
#7iddZk33pPosted 11/25/2012 11:28:37 AM
you get to use your abilities more than twice during laning
#8G0dSlay3rPosted 11/25/2012 11:43:30 AM
There are no couriers, so you have to go back to base to shop every time.
Luckily, there's a Recall spell that you can use at any time for that.

No creep deny. Honestly, i like that there's no real creep deny in LoL.

No champs can actually 1v5 in LoL, even if they're extremely fed. You can technically 1vs3 at the most, but that also requires the enemy team to be at least 3 levels behind as an average.

There is snowballing, but not as hard as in DotA2.
Early kills at around lvl 1-4 will enable you to snowball effectively.
Later on it evens out, so there's always the chance of a comeback if the enemy team messes up or you outplay them.

Skills feel "limited" in LoL when it comes to bang and creativity, but they can be used far more frequently than in DotA2, which gives you pretty fast-paced gameplay.

Also, i dunno if this is a matter of personal preference, but DotA2 doesn't exactly click with me from a visual perspective. Colors are kind of bland and the camera is zoomed in more than it is in LoL. I often lose track of my hero in teamfights in DotA2 and the art style doesn't really help with that.
LoL is more colorful, which is equally good and bad depending on your perspective, but it certainly helps you visually recognize what's going on when you spend a bit of time playing with or against many champs.
#9flyguy101Posted 11/25/2012 11:44:13 AM
I like your account name.
#10ssj98_gotenksPosted 11/25/2012 11:46:20 AM
From: flyguy101 | #009
I like your account name.

i thought he was you bro