Hecarim's Q needs a buff

#1MishimaBloodPosted 12/2/2012 8:45:17 AM
It feels like his auto attacks do more damage than his Q( As it is his only damage source). I know Heca doesnt need damage cause he becomes an unkillable tank late game, but there are times where your team's damage is not enough and no matter how much Tanky u build its pointless. Even building Maw and Last wisper seems not enough.Dunno, maybe im doing something wrong.
#2angermngment101Posted 12/2/2012 8:49:10 AM
Hecarim + Buff = DOES NOT COMPUTE
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Gamefax
#3DartDragoonPosted 12/2/2012 8:52:28 AM
It does its job as a jungle tool and as a constant triforce proc.

I don't think it's there for its actual raw damage, especially when you look at the range and the cooldown
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#4Knight_Of_OrderPosted 12/2/2012 9:27:45 AM
The should just remove its reduced monster damage (for S3 jungle balance) and give it a bit more range, that's all he needs really.
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#5justdeath1Posted 12/2/2012 9:43:56 AM
Knight_Of_Order posted...
The should just remove its reduced monster damage (for S3 jungle balance) and give it a bit more range, that's all he needs really.


if they did that Hec would go back to where he is in S2
I hope they do that becuase he would be more viable in S3 jungle and his First clear wouldn't almost kill him