How to make melee carries viable

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User Info: yourDaddie

yourDaddie
4 years ago#1
Make all of them have some kind of inmunity to disabilities and make them scale way better whit attack than defense?
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User Info: Tucker4321

Tucker4321
4 years ago#2
that is also how you make AD carries not viable.

User Info: Tucker4321

Tucker4321
4 years ago#3
ranged ad carries*

User Info: Drewdadruid

Drewdadruid
4 years ago#4
Mercurial scimitar is pretty awesome
http://elohell.net/images/chill/44cfd21be802936535d172d0e98d782f.gif
http://i.imgur.com/aBtgt.jpg IGN: DrewDaDruid

User Info: Rookie_Jet

Rookie_Jet
4 years ago#5
Innate immunities would be OP. just make them a little sturdier and scale a little better with AD. That's a fair enough trade. It compensates your tough early game for better late game scaling.

User Info: Walker_Real

Walker_Real
4 years ago#6
Melee would be viable if you had an on champion charge that's always or near always up.

That's why melee Diana can AP carry... she can almost always blink in...

User Info: LooksLikeRain

LooksLikeRain
4 years ago#7
'whit'

*cringe*
I'd arrest you if I had handcuffs.

User Info: SoraOwnsAll

SoraOwnsAll
4 years ago#8
How to make melee carries viable : add in BKB and make the tiamat have a cleave similar to Battle Fury.
"I'm no hero, never was, never will be. I'm just an old killer hired to do some wet work." - Solid Snake.
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