Can someone enlighten me on how bad AP Mid Teemo is?

#11BhelliumPosted 1/7/2013 9:41:45 AM(edited)
wards are never wasted
well, wards outside your base
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#12BlueJonelethPosted 1/7/2013 10:29:11 AM
Spacefrisian posted...
BlueJoneleth posted...
pink wards counter teemo. :P

Good job wasting a pink ward for his mushrooms, just placing it out of vision range.

The mushrooms are in the bushes 90% of the time.
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#13TomorrowDogPosted 1/7/2013 10:35:02 AM(edited)
He has weak teamfighting. The more he and his team can catch people out or force smaller skirmishes the better he is.

Also, if the enemy team isn't ready for nuclear mushrooms they can be forced to surrender an objective or even be killed without ever getting near Teemo.
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#14Mahlazer123Posted 1/7/2013 10:32:48 AM
Teemo's good against stupid people that don't know what to do (they stand in front of your autos while waiting for a creep to get low). He lacks hard cc outside of his mushrooms, which makes him a team dependent champion. If you have an appropriate team composition, AP teemo can be beneficial--similar to Iceborn Gauntlet Ezreal. The reason for this is that if one of the enemy carries gets caught in the jungle/baron/dragon area, you guys can get a free initiate on the out of place individual, thus snowballing your team to victory. All of this is assuming you have some sort of initiator like Singed/Kennen/Rumble etc.
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