Why isn't Blitz being nerfed

#41shadyelfPosted 1/9/2013 6:44:52 AM
I think to fix it it shouldn't be able to hit minions.
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#42DartDragoonPosted 1/9/2013 6:59:52 AM
TriangularTwig posted...
From: happyscrub1 | #024
bobguydude1 posted...
happyscrub1 posted...
Because he has an average win rate. If any support should be nerfed, it's taric.


because taric is the one being banned every single game being played anywhere at any given time.


Taric 2nd most played champ and 2nd highest winrate.

Only dumb people ban blitz crank. Are you banning blitz? Fail


he would probably have a higher win rate if he wasn't banned so much


Do you have any idea what percentage is ? It wouldn't be higher just because he's used more...
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#43TomorrowDogPosted 1/9/2013 7:03:36 AM
I agree about his other abilities being a good place to start with changes. He is built around his grab and it is already one of the most game-changing moves by itself. He doesn't really need nasty early game burst and knock-up + silence later game to chain CC all by himself.
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#44niioPosted 1/9/2013 7:13:24 AM
Its because his grab is game changing. That one single move can instantly change the flow of a game. Its too powerful, not to mention he has a knockup and a silence to boot. So WHEN you get grabbed youre dead and now its 5v4. It doesn't matter how many minions you stand behind or how good at dodging you are. You are going to get grabbed and when you do you will die.

Blitzcrank can completely zone bottom lane by just standing in a bush. Its stupid. You may cry and say "well oh stand behind minion" blah blah blah. To play completely perfectly all game long is impossible. Youre going to get grabbed and when you do youre dead.
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#45bibliotheek357Posted 1/9/2013 7:44:09 AM
TriangularTwig posted...
From: happyscrub1 | #026
you do know that how often a champ is played impacts how often they win, yes? it's how statistics works. with a larger sample size comes both a more accurate ratio and a smaller margin of error, and also the win rate would move towards whatever the average is. learn2math, n00b


That's only true when we're looking at a sample of a given population. But since we're already looking at the entire population; the numbers given represent the raw dataset.

If, for simplicity sake, we assume that the population consists of two people: one that only plays katarina, and another that only plays swain. Then we can safely say that both katarina and swain are picked halve the time (assuming they play solo vs bots and both of them play the same amount of games). This number would not be representative for a larger amount of people, but that doesn't matter, cause the entire population consists of only these two.

However if you take a sample of the large playerbase from league of legends, then the larger the sample, the more accurate the numbers derived will represent the original population.
#46bibliotheek357Posted 1/9/2013 7:45:50 AM
bibliotheek357 posted...
TriangularTwig posted...

you do know that how often a champ is played impacts how often they win, yes? it's how statistics works. with a larger sample size comes both a more accurate ratio and a smaller margin of error, and also the win rate would move towards whatever the average is. learn2math, n00b


That's only true when we're looking at a sample of a given population. But since we're already looking at the entire population; the numbers given represent the raw dataset.

If, for simplicity sake, we assume that the population consists of two people: one that only plays katarina, and another that only plays swain. Then we can safely say that both katarina and swain are picked halve the time (assuming they play solo vs bots and both of them play the same amount of games). This number would not be representative for a larger amount of people, but that doesn't matter, cause the entire population consists of only these two.

However if you take a sample of the large playerbase from league of legends, then the larger the sample, the more accurate the numbers derived will represent the original population.


^ I messed up on the citation there. This is a response to TriangularTwig.
#47ExalxPosted 1/9/2013 7:46:21 AM
This is why more people should use Sivir and Soraka lane during Blitz free week.
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#48gfshynoblPosted 1/9/2013 7:47:42 AM
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#49Try_Harder_NubzPosted 1/9/2013 7:48:16 AM
So essentially people are whining because they can't dodge a slow skillshoy with a small ass hitbox

l0l
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#50gamefreak11365Posted 1/9/2013 8:39:50 AM
The reason why hes the 20th most played champ is the pool of supports isn't that big and if he doesn't get banned, he is guaranteed to be picked. That goes into the next argument that his winrate isn't high because people don't practice him a lot because he is banned a lot. I don't personally know anyone that mains as blitz since you will almost never play as him.

Also he is op not because "oh you can dodge is grab". That's like saying everyone should pick champs that target casts since they will dodge your skillshots. No, you learn to use skillshots taking into account that they will dodge. Also another reason, he is op is what people are actually saying that he isn't op are saying, "oh you just have to play a specific way to not be killed". EXACTLY, if one champ forces the team to play differently before he even hits you is a sign that the champ is op. Its just stupid seeing how people say you have to play a certain to just not be killed when that play style will actually put you behind him and his adc in score. Yeah stick behind your minion. Even if blitz doesn't grab you, he already cut the space you can move by a lot which allows his adc to farm better and those minions won't be there forever. Also a smart duo bot will time the grabs right when a minion dies or wipe a minion wave out so that blitz can grab.