Remember when the popular opinion on gamefaqs was that Cait was bad?

#31DoctorEggmanPosted 1/10/2013 6:23:41 AM
And then she got buffed a LOT and the other ADs got nerfed a lot

lololol get a clue
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#32Flare the Echidna(Topic Creator)Posted 1/10/2013 6:35:00 AM(edited)
DoctorEggman posted...
And then she got buffed a LOT and the other ADs got nerfed a lot

lololol get a clue

Buffs were minimal, quit being silly. Caitlyn was never a bad champion which is the point of this topic.

Off the top of my head, Caitlyn buffs were as follows:

Removed delay on net
Nerfed base damage on q, but buffed the damage when going through multiple targets
Increased the range on ult
#33LimeInCoconutPosted 1/10/2013 6:34:47 AM
Remember when Cait was flavor of the month before her 'obsolescence' and was often taken midlane?

I remember.
#34dennis941012Posted 1/10/2013 6:37:00 AM
Piltover Peacemaker:
Damage falloff per subsequent target reduced to 10% from 15%.
Minimum damage increased to 50% from 40%.
90 Caliber Net:
This ability can no longer be cast while rooted.
90 Caliber Net: cast time has been reduced.
Ace in the Hole:
Range increased to 2000/2500/3000 from 1900/2050/2200.
Channel time reduced to 1 second from 1.25.
Updated tooltips.
Yordle Snap Trap: now properly ignores unit collision when placed.
Fixed a bug where Caitlyn would appear to attack during Ace in the Hole.
Fixed a bug where Headshot did not trigger while Taunted or Silenced.
Movement speed reduced to 300 from 305.
Piltover Peacemaker: base damage reduced to 20/60/100/140/180 from 20/65/110/155/200.
Yordle Snap Trap: activation radius reduced to 135 from 150.
Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during the channel time.
Yordle Snap Trap will now show the area it triggers in when cast.
Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed as if you placed too many.
Yordle Snap Trap:
Mana cost reduced to 50 from 60.
Activation range increased to 150 from 125.
90 Caliber Net: mana cost reduced to 75 from 90.
Ace in the Hole:
Mana cost reduced to 100 from 150.
Range increased to 1900/2050/2200 from 1600/1900/2200.
Attack speed per level increased to 3 from 2.6.
Yordle Snap Trap: max trap count increased to 3 from 2.
Headshot: now requires 8 / 7 / 6 attacks to trigger, scaling with level from 8 attacks at all levels.
Ace in the Hole:
Projectile speed increased to 3200 from 2200.
Range increased to 1600/1900/2200 from 1400/1800/2200.
Initial cast time leading up to the channeling time has been significantly decreased.
Updated tooltips for Caitlyn.
Piltover Peacemaker:
Base damage changed to 20/65/110/155/200 from 40/70/100/130/160.
Attack damage scaling increased to 1.3 from 1.
Damage loss per unit increased to 10% from 6%.
Maximum damage loss increased to 50% from 30%.
Ace in the Hole:
Base damage increased to 250/475/700 from 250/400/550.
Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight.
Damage is now treated as a spell instead of an attack.
No longer triggers hit effects like Blessing of the Lizard Elder.
Now triggers spell hit effects like Rylai's Crystal Scepter.
Cannot be dodged or blocked by Pantheon's Aegis Protection.
Fixed a bug where it didn't scale from the Havoc mastery.
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#35Flare the Echidna(Topic Creator)Posted 1/10/2013 6:39:26 AM
Thanks for proving my point Dennis! :D
#36saucejePosted 1/10/2013 6:40:58 AM
Cait may not be bad but she sure is boring.
#37dennis941012Posted 1/10/2013 6:41:49 AM
^ what this means

Q and R damaged buffed ---> Passive buffed ---> ult range/speed buffed---> trap # buffed ---> Q + W mana cost reduced +R range buff
---> Trap gives vision when placed ---> Q damaged nerfed W ranged nerfed ---> MS reduced ---> bug fixes ---> E channel time reduced + Ult range and cast time buff ---> Q buff + E fixes
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#38Flare the Echidna(Topic Creator)Posted 1/10/2013 6:43:20 AM
Flare the Echidna posted...
Thanks for proving my point Dennis! :D
#39happyscrub1Posted 1/10/2013 6:58:50 AM
At the beginning of s2, cait+alistar/taric was the most popular bot comp for a long time.
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#40Tyrant_o_TerrorPosted 1/10/2013 6:59:51 AM
From: Flare the Echidna | #038
Flare the Echidna posted...
Thanks for proving my point Dennis! :D

But how does that prove your point? She was buffed often while other ADCs were nerfed.

Not that I really care, as Cait was my favorite ADC back to the whole "Cait mid" era, but your point seems to be that they had no reason to say Cait was bad, and they're providing you with reasons why they thought she was bad, and what about it was fixed by riot either nerfing other ADCs or buffing her.
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