Finally made the switch to smartcasting everything.

#21EDumey(Topic Creator)Posted 1/15/2013 2:51:02 PM
From: Amarajah | #019
I don't see how it would be beneficial in the long run to smart cast lee sin Q though, you need to see the exact range most of the time to land it. It's pretty hard to have such a long skillshot in your head. His R is basically just melee range if not a bit longer and you don't really bother thinking about ranges, you just constantly try to cast it near them. Same for W; if you can throw a ward down you can jump to it with W as W range is longer, and if you're trying to jump to an ally you just put cursor over them and keep smashing down W. His E is basically already forced smartcast. But his Q, you need to see how narrow it is and what's in the way most of the time for me. I can't see someone being consistent enough to absolutely know if its going to hit (at max distance especially) just by visual/spacial memory. It would be pretty hard and only a slim amount of people could probably do that with great consistency.


The most important part is the instant W, which is often a reflex/play maker thing. Q actually is NOT hard to visualize. Sure, I have missed a couple of long range Q's that were just outside, but for all I know, they would have moved just outside of my range anyways. The idea of the Q going through narrow things is not an issue, as it's just a straight line. If anything, you're more aware of it and thus become more proficient.
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#22Reaper_MinionPosted 1/15/2013 3:08:49 PM
From: Amarajah | Posted: 1/16/2013 12:44:01 AM | #019
I don't see how it would be beneficial in the long run to smart cast lee sin Q though, you need to see the exact range most of the time to land it. It's pretty hard to have such a long skillshot in your head. His R is basically just melee range if not a bit longer and you don't really bother thinking about ranges, you just constantly try to cast it near them. Same for W; if you can throw a ward down you can jump to it with W as W range is longer, and if you're trying to jump to an ally you just put cursor over them and keep smashing down W. His E is basically already forced smartcast. But his Q, you need to see how narrow it is and what's in the way most of the time for me. I can't see someone being consistent enough to absolutely know if its going to hit (at max distance especially) just by visual/spacial memory. It would be pretty hard and only a slim amount of people could probably do that with great consistency.

Putting a ward and dashing to it is much, much easier with smartcast. Back when I had indicators on, this move was so slow that it was almost pointless.

I thought Q would be difficult to get the hang of, but in reality it's really simple to get used to the range. However, understanding how to direct it to a specific position without indicators was surprisingly difficult. The first few times you use it make you go "wtf how did it go there?". Once you get the hang of it, though, it becomes simple enough to land.
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