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Towers should take spell damage so AP carries don't fall off late game

#1yourDaddiePosted 1/17/2013 1:47:42 PM
Most AP carries fall of late games(a few ecceptions), only AP bruisers stay on the same level on average compared to AD bruisers or AD carries. making towers take spell dame will balance things out, the only reason an AD carry(specially ranged) is necesary is because of towers
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#2FandomOfRandomPosted 1/17/2013 1:48:41 PM
AP carries are there to kill the AD carries.
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#3happyscrub1Posted 1/17/2013 1:49:51 PM
The reasons AP falls off has nothing to do with towers.
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#4mayhem402Posted 1/17/2013 1:50:23 PM
A % of AP is added to damage when attacking towers...
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#5EDumeyPosted 1/17/2013 1:50:52 PM
Towers take more damage the more AP you have. Already balanced. Some of the best tower takers in the game are already AP.
#6Quinn95Posted 1/17/2013 1:51:00 PM
You actually deal increasing damage to towers with AP. It's not as much as with AD, but it's definitely noticeable.
#7Reaper_MinionPosted 1/17/2013 2:02:52 PM
From: mayhem402 | Posted: 1/17/2013 11:50:23 PM | #004
A % of AP is added to damage when attacking towers...

This. AP carries tend to deal more damage to towers than say bruisers...
#8Morrowind789Posted 1/17/2013 2:09:03 PM
Did he just say the only reason for ad carries is to take towers..... Aside from being mistaken in that his original point is already a thing....
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#9viajarvPosted 1/17/2013 2:13:04 PM
Well you theoretically win a game without killing any opponent champs
#10bwlfro5Posted 1/17/2013 2:46:43 PM
Ever seen a ziggs with a lich bane? Bye bye towers.