Towers should take spell damage so AP carries don't fall off late game

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2 years ago#11
do you even play this game
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2 years ago#12
mayhem402 posted...
A % of AP is added to damage when attacking towers...


what
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2 years ago#13
From: Wolfer | #010
Ever seen a ziggs with a lich bane? Bye bye towers.

Same goes with Janna
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2 years ago#14
Herostratus_ posted...
mayhem402 posted...
A % of AP is added to damage when attacking towers...


what


"Damage to a turret is based on your base attack damage plus the higher of your bonus attack damage or 40% of your ability power. It is not affected by any kind of armor penetration."
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I sense a disturbance in the force.
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2 years ago#15
Did you know Kog'Maw's deathsplosion deal straight damage to towers?

Pure funny when you kill it with your passive. Had one Kha start saying something about "ooh so close"->BOOM
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2 years ago#16
From: Bhellium | #015
Did you know Kog'Maw's deathsplosion deal straight damage to towers?


...it does damage to towers??
2 years ago#17
From: peach_vs_faIco | #013
From: Wolfer | #010
Ever seen a ziggs with a lich bane? Bye bye towers.

Same goes with Janna


If Janna builds AP, her shield is worthless for killing towers.
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2 years ago#18
yourDaddie posted...
Most AP carries fall of late games(a few ecceptions), only AP bruisers stay on the same level on average compared to AD bruisers or AD carries. making towers take spell dame will balance things out, the only reason an AD carry(specially ranged) is necesary is because of towers



No.. AP carries fall off because they rely on cooldowns
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2 years ago#19
Heimer's grenade used to damage towers.

For a time, he was the single best pusher in the game and completely over-powered due to it, since he could chip towers down from complete and total safety because his grenade outranged turrets.

Turrets taking damage from spells is a horrible, horrible idea.
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2 years ago#20
get a lich bane
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