Finally a hexdrinker for mages, now mid won't be if you are ap cry to your jungler till they win lane for you.
I have no idea why they buffed DFG. I mean its once thing to increase the ap by a little bit, its another to further decrease the cost. If they want to buff it to make it more than just a powerful but niche item, they should keep everything as is and increase the range.
I don't like the changes to kat, buff R and nerf E. The nerf to Q alone is enough, or instead just nerf the reset.
Giant belt got a 20hp nerf lol. Guess warmong now also give 20 less hp? That's some amazing nerf right there.
Seriously though, how about we just revert the nerfs to defense cost. The penetration changes alone is enough to counter the late game tanky teams. Right now they are just swinging a bat at FoM items and missing the real issue.
Reality is defined by your imagination, the catch is to convince yourself what is and what is not.
To everyone saying they buffed DFG/other items are not understanding what the information is saying. Take DFG for example, yes it has more ap and the recipe cost went down on it but that doesn't mean they are not changing which items it takes for you to build into it. If I had to guess since they took the mana per 5 out from Fiendish Codex the prerequisites for DFG will now be Needlessly Large Rod and Fiendish Codex making the total cost for DFG around 600 more gold i think.