A simplified Invoker concept to fit LoL: Synth the Magical Scientist

#1RixMaadiPosted 1/21/2013 1:49:39 AM(edited)
Here's how I feel he could work if Riot wanted to make an Invoker type champion for LoL: Here's a wiki page for ease of reading and images:

http://leagueoflegends.wikia.com/wiki/User_blog:RixZero/Synth_the_Magical_Scientist

Here's the text incase the wiki doesn't work.

Synth, the Magical Scientist

-Innate: Eternal Knowledge:
Synth gains a permanent 2 ability power for every 1 minute that has passed.

-Q: Element of Fire:
Synth throws a sphere of fire towards target area, dealing magic damage to each enemy that it passes through. This sphere will remain at the target area for 3 seconds, dealing magic damage every 0.5 seconds.
Range: 900
Cooldown: 12
Cost: 80 / 85 / 90 / 95 / 100 mana
Magic Damage passing through: 70 / 95 / 120 / 145 / 170 (+ 60% AP)
Magic damage per 0.5 seconds: 5 / 10 / 15 / 20 / 25 (+ 10% AP)
Maximum Magic Damage: 100 / 155 / 210 / 265 / 320 (+ 120% AP)
Projectile Speed: 1800
Diameter of AOE: 300

-W: Element of Water:
Synth places a whirlpool at target area for 3 seconds, slowing enemies in it and pulling them towards its center over the duration.
Range: 800
Cooldown: 12
Cost: 60 / 75 / 90 / 105 / 120 mana
Slow: 20% / 30% / 40% / 50% / 60%
Diameter of Whirlpool: 400
Pull distance per 0.5 seconds: 50


-E: Element of Earth:
Synth raises an impassable stalagmite from the ground at target point, dealing magic damage to nearby enemies. This stalagmite will remain out for 3 seconds.
Range: 900
Cooldown: 12
Cost: 80 mana
Magic damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)
Diameter of Stalagmite: 150
Diameter of impact damage: 300


-R: Arcane Experiment:
Synth places a circle of magical science at target area, fusing all elements inside it to create a combined elemental effect at the center of the ring. Effects will be based on what elements were combined.
Range: 800
Cooldown: 12
Cost: 100 mana
Diameter of Ring: 600

Element of Fire + Element of Water:
Thick steam flows around the area for 3 seconds, dealing magic damage every 0.5 seconds. Enemies inside this steam are slowed, have reduced attack speed, and increased casting animation.
Magic damage per 0.5 seconds: 30 / 45 / 60 (+ 20% AP)
Maximum Magic Damage: 180 / 270 / 360 (+ 120% AP)
Slow: 30% / 45% / 60%
Attack speed reduction: 10% / 15% / 20%
Casting animation increase: 20% / 35% / 50%
Diameter of AOE: 500

Element of Water + Element of Earth:
The surrounding ground becomes quicksand for 3 seconds, severely slowing enemies in it. Every 1 second, the quicksand sinks and will snare all enemies in it for 0.5 seconds.
Slow: 40% / 60% / 80%
Diameter: 500

Element of Fire + Element of Earth:
An impassable volcano erupts from the ground. This volcano will remain out for 3 seconds and will expel molten rocks every 0.5 seconds, dealing magic damage to nearby enemies.
Magic damage per 0.5 seconds: 50 / 70 / 90 (+ 25% AP)
Maximum Magic Damage: 300 / 420 / 540 (+ 150% AP)
Diameter of Volcano: 200
Diameter of AOE damage: 300

Element of Fire + Element of Water + Element of Earth:
A massive elemental explosion occurs, dealing magic damage to nearby enemies.
Magic damage: 200 / 350 / 500 (+ 80% AP)
Diameter of AOE: 700
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#2DoctorEggmanPosted 1/21/2013 1:46:31 AM
You know, thats not a terrible idea.
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#3aHappySackaPosted 1/21/2013 1:46:41 AM
inb4burdenofknowledge
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#4JaggiJumperPosted 1/21/2013 2:04:41 AM
DoctorEggman posted...
You know, thats not a terrible idea.


^
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#5ArkanialPosted 1/21/2013 2:23:02 AM
I would buy first day.
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#6BhelliumPosted 1/21/2013 2:34:34 AM
that is a terrible name and you should feel terrible for using it and i get cranky when i'm tired

but no, "magical scientist" really needs work
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#7FamliarStrangerPosted 1/21/2013 2:45:03 AM
^This but I agree this is a good idea. Riot won't do it though.
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#8iXCelticXiPosted 1/21/2013 2:47:25 AM
Bhellium posted...
that is a terrible name and you should feel terrible for using it and i get cranky when i'm tired

but no, "magical scientist" really needs work


I was thinking about "Synth." Dirty hipsters.
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#9OgreBattle019Posted 1/21/2013 7:00:44 AM
magical scientist --> elemancer
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#10g-cube_mastaPosted 1/21/2013 7:40:59 AM
those abiltiies really need tweaking.


for example, your Q is longer range than ori ball, faster speed and more damage. That is too good in lane. Harass from too safe a range, despite the cd.

too much cc in the kit overall as well.
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