A simplified Invoker concept to fit LoL: Synth the Magical Scientist

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3 years ago#21
I like it. And OF COURSE it needs tweaking. You think perfect champions were released on their first shot? You take a concept and test it over and over again until you're satisfied.

Hell, champs that have been out for ages are still being tweaked. Nothing is perfect.
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3 years ago#22
The thing is to reduce burden of knowledge is to make it so each element has an intended purpose

Q should be aimed at maximizing damage

W should be aimed at sustain/defensive

E should be aimed at cc.
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3 years ago#23
magical scientist otk
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3 years ago#24
From: gyrobot | #022
The thing is to reduce burden of knowledge is to make it so each element has an intended purpose

Q should be aimed at maximizing damage

W should be aimed at sustain/defensive

E should be aimed at cc.


This is what I tried to fix in my revisions.


Q is your main damage, W pure CC, and E is a mixture of both damage and CC, but is a bit harder to land perfectly.


For the 3 Combo ult, it's also important to note that doing it will clear all the other effects, so you have to be wise about timing.

IMO:

Best combo 1v1: Ult -> Earth -> Fire -> Water BOOM

Best combo when anticipating a gank: Ult -> Water -> Earth -> Fire BOOM

Best Teamfight combo: Ult -> Water -> Fire -> (Wait, fight in fog) -> Earth BOOM


CDR is real important on this guy. At level 16 and 40% cdr, your ult is on 12 seconds. With this moveset, it may actually be more practical to build tanky CDR, so he can get in the middle of the fight enough to drop some very potent CC. Synth is a very disrupting presence in teamfights
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3 years ago#25
Sounds interesting, I'd play it.
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3 years ago#26
Danger_Close posted...
magical scientist otk


Lol, I thought no one would get it.
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3 years ago#27
LimeInCoconut posted...
From: gyrobot | #022
The thing is to reduce burden of knowledge is to make it so each element has an intended purpose

Q should be aimed at maximizing damage

W should be aimed at sustain/defensive

E should be aimed at cc.


This is what I tried to fix in my revisions.


Q is your main damage, W pure CC, and E is a mixture of both damage and CC, but is a bit harder to land perfectly.


For the 3 Combo ult, it's also important to note that doing it will clear all the other effects, so you have to be wise about timing.

IMO:

Best combo 1v1: Ult -> Earth -> Fire -> Water BOOM

Best combo when anticipating a gank: Ult -> Water -> Earth -> Fire BOOM

Best Teamfight combo: Ult -> Water -> Fire -> (Wait, fight in fog) -> Earth BOOM


CDR is real important on this guy. At level 16 and 40% cdr, your ult is on 12 seconds. With this moveset, it may actually be more practical to build tanky CDR, so he can get in the middle of the fight enough to drop some very potent CC. Synth is a very disrupting presence in teamfights


Now you got it. the only thing left in question is that ever since the dodge rework, auto attacks defense is now a "no sell" if they have an ability for it. So for the steam attack make it apply the short sighted buff in the area which retains a similar purpose.
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Arizonians are not Fremen, they keep out of the sun as much as possible, and that they only survive through the copious use of air conditioning. - Damar
3 years ago#28
RixMaadi posted...

-Innate: Eternal Knowledge:
Synth gains a permanent 2 ability power for every 1 minute that has passed.


How about no.
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3 years ago#29
I would love to play as this character

was Invoker like an all rounded character back in Dota?
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3 years ago#30
Alom_o_mola posted...
I would love to play as this character

was Invoker like an all rounded character back in Dota?


Yes. Practically a Jarvan, had the tankiness of mundo, Bursts like Veigar, Carries like Vayne, Supports like Taric, and snowballs like Katarina
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