HP is getting nerfed soon, right?

#11The-World-SevenPosted 1/25/2013 6:32:48 PM
xerath
ahri
akali
annie
fiddlesticks
kennen
bumblebee
makoto
raven
---
My Hubris is bigger than yours.
NA - TheWorld7 & Tragedy Baby // PBE - Je Suis
#12GujinKami(Topic Creator)Posted 1/25/2013 6:35:22 PM
From: Voidgolem | #010
or it legitimately isn't an issue.

It sure is fun when a tanky AD can build a Warmogs and be borderline invincible! Great game!
---
~Gujin
http://i39.tinypic.com/v830c3.jpg http://i47.tinypic.com/op7mvk.jpg http://i49.tinypic.com/23j1t9z.gif
#13angermngment101Posted 1/25/2013 6:38:08 PM(edited)
They already said they are going to buff AP carries in general.

Also for those of you complaining about HP, I guarantee you dont even know wtf armor or MR do.

---
Gamefax
#14The-World-SevenPosted 1/25/2013 6:37:17 PM
when ADC swaps GA for warmog's

and it's actually a good idea

you know something's messed up
---
My Hubris is bigger than yours.
NA - TheWorld7 & Tragedy Baby // PBE - Je Suis
#15angermngment101Posted 1/25/2013 6:38:44 PM
From: The-World-Seven | #014
when ADC swaps GA for warmog's

and it's actually a good idea

you know something's messed up


GA was nerfed in S3, and is no longer viable on squishies.

Your argument blows.
---
Gamefax
#16GujinKami(Topic Creator)Posted 1/25/2013 6:40:17 PM
From: angermngment101 | #053
Also for those of you complaining about HP, I guarantee you dont even know wtf armor or MR do.

Armor/MR doesn't matter due to how much Mpen/Arpen has been buffed. I don't know what Riot did, but when you can get a 20 minute Warmogs and completely ignore damage from a 5/1 fed AP, something's seriously wrong with the game.
---
~Gujin
http://i39.tinypic.com/v830c3.jpg http://i47.tinypic.com/op7mvk.jpg http://i49.tinypic.com/23j1t9z.gif
#17angermngment101Posted 1/25/2013 6:42:22 PM
From: GujinKami | #016
From: angermngment101 | #053
Also for those of you complaining about HP, I guarantee you dont even know wtf armor or MR do.

Armor/MR doesn't matter due to how much Mpen/Arpen has been buffed. I don't know what Riot did, but when you can get a 20 minute Warmogs and completely ignore damage from a 5/1 fed AP, something's seriously wrong with the game.



Funny how you complain about the warmogs when the real problem is the penetration.
---
Gamefax
#18Savra104Posted 1/25/2013 6:42:25 PM
The-World-Seven posted...
Savra104 posted...
Xypherous said he likes health as the primary defense and doesn't really think Warmog's is an issue just a few days ago.

this is either lies or he's talking out of his ass

either way someone isnt being srs


http://na.leagueoflegends.com/board/showthread.php?p=33836581#33836581

He's apparently serious.
And he's technically not really wrong mathematically... It just doesn't look like it works out the way he's envisioning it. At least, it seems that way to me.

Next post is on Warmog's. Then there are more posts where he argues with people over why he believes the new system is superior.

My mistake on Warmog's, though. He said he believes it's not as much of an issue as the "environment" thinks it is, then goes on to say it's inefficient.
#19DartkunPosted 1/25/2013 6:57:08 PM(edited)
Xypherous responded:

"High Health / Low Resist has tons of counterplay - in fact, quite a good deal more than resistances in most cases.

The most basic form of counterplay versus health is life steal. Innately, the higher health and lower resistances someone has, the more effective my life steal statistic becomes. It's why having 4000 health doesn't really help you against Warwick - but having 100 MR does. Your health pool is becoming *their* health pool.

Furthermore, as I've explained earlier, resistances bolster your own natural defenses - whereas health doesn't. Shields / Self-heals / Regeneration effects become far out of line when resistances are strong - because resistance magnifies these - these effects typically have very little counterplay of their own without further stacked effects."


So... what we learned from this. Shields are overpowered with resistance. And Warwick is an unstoppable monster because your health pool becomes his health pool. I'm glad he's still Tier 4.

"It is a waste on a burst caster, I agree - but it gives burst casters a way to itemize into more of a sustained damage caster, depending on what they are fighting.
Brand is an example of this, for example. While Brand is typically a burst mage, Liandry + Omnomnomnomicon can turn him into an effective sustained mage.


And Brand becomes a sustained mage with Liandry and Morellonomicon not a Burst mage.

What? How? What?

Swain, Ryze and Vlad are laughing at that notion.
---
BlazBlue CSX: Mu-12 and Taokaka
youtube.com/user/Shinius
#20wind64aPosted 1/25/2013 7:02:04 PM
It seems to me that pure burst AP got nerfed, but AP carries that also do something else became even more relavant. Lux's shield can still carry teamfights and an Orianna with the proper positioning, can still be useful. You probably just won't see Leblanc killing everything as easily.
---
Badge Case [Time Badge]
StrifeHart is my OTP. services performed at BSC: 2 Riley's Boyfriend on the BW2 boards. W2 FC: 3783 7001 3142