So did some testing on banner of command passive

#1dennis941012Posted 2/5/2013 7:26:18 AM
it buffs elise's spider damage, voidling, heim turrets, yorick's ghost and ghouls, annie's tiber, and morde ghost attack...

Elise's spiders damage goes up considerably because 15% bonus damage applies to each spiders


Old Damage: 10 / 20 / 30 / 40 (+10% AP)
New Damage: 11.5 / 23 / 34.5 / 46 (+11.5% AP)

Old Combined Damage: 20 / 60 / 120 /200 (+20% / +30% / 40% / 50% AP)
New Combined Damage: 23 / 69 / 138 / 230 (+23% / +34.5% / 46% / 57.5% AP)

using spider form's Q and W
spider attacks 3-4 times before buff ends
assuming 4 hits per spiders
Old 800 + .5 ap ratio
New 920 + .575 ap ratio

Heim is effective as well
Old Damage: 30 / 38 / 46 / 54 / 62 (+ 20% AP)
New Damage: 34.5 / 43.7 / 52.9 / 62.1 / 71.3 (+23% AP)

it also works with his passive health regen
granting nearby allies 17 health per 5 at level 1 (Emblem of valor)
I am going to try support heimer in future
testing out maxing blind shots first
and health regen from banner and bulwark are separate
so late game at level 18
Heimer will grant 45 health per 5 regen to nearby allies

Yorick should get this item
it buffs adc ghost damage by 15%
it buffs Yorick's ghouls ad scaling from 35% to 40.25% per ghoul
+ pushing

Annie shouldn't get this item
tibers not good enough :< (well unless you have nunu on your team can AS boost tibers)

Morde
same reason as yorick
but morde's ghost is stronger
think of buffing adc's crit damage by 15% @_@
and it allows morde to push
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#2GrizzlyBear222Posted 2/5/2013 7:33:08 AM
+1

Heard Voyboy talking about how it increased damage for Elise and co. but never saw the actual numbers. Thanks for doing this, it's actually rather awesome!
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#3RihawfPosted 2/5/2013 7:34:03 AM
10% CDR is always a help.
Anyway, isn't support heimer risky for the push of lane? Sure you could make turret-walls in key points...but still...
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#4dennis941012(Topic Creator)Posted 2/5/2013 7:38:35 AM
From: Rihawf | #003
10% CDR is always a help.
Anyway, isn't support heimer risky for the push of lane? Sure you could make turret-walls in key points...but still...


use turret as permanent ward
E to win trade blind adc lol
stay back and let adc farm
Heim support should in theory beat kill lane
due to sustain and disengage
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#5SmishhhPosted 2/5/2013 7:53:05 AM
Rihawf posted...
10% CDR is always a help.
Anyway, isn't support heimer risky for the push of lane? Sure you could make turret-walls in key points...but still...


I guess you could put a turret in bushes far enough that minions aren't in range, so they ward and zone enemies out of them. Maybe one in river bush depending on which side you're on. Then use E to zone further and blind/stun enemy ADC for engages or setups. Similar to Nami's Q, hard to hit but the fear of getting caught will at least keep them where you want them.

Then hopefully sustain and out farm the lane until its time to push like crazy. Turrets come out of bushes, use promote and ADC has decent damage by that point.

Would still be easily countered so you'd have to be careful. Leona would just jump on you, Nunu could put 1 point in Q and ruin everything instantly, etc.
#6RihawfPosted 2/5/2013 7:53:26 AM
dennis941012 posted...
From: Rihawf | #003
10% CDR is always a help.
Anyway, isn't support heimer risky for the push of lane? Sure you could make turret-walls in key points...but still...


use turret as permanent ward
E to win trade blind adc lol
stay back and let adc farm
Heim support should in theory beat kill lane
due to sustain and disengage


Yup, like I've said. The problem is if the enemy support tries to kill your turrets.

Anyway, what's stronger? Zyra plants or Heimer turrets?
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#7Reaper_MinionPosted 2/5/2013 8:08:16 AM
Turret should be on tri-bush.
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#8Tali_ZorahPosted 2/5/2013 8:24:30 AM
Rihawf posted...
dennis941012 posted...
From: Rihawf | #003
10% CDR is always a help.
Anyway, isn't support heimer risky for the push of lane? Sure you could make turret-walls in key points...but still...


use turret as permanent ward
E to win trade blind adc lol
stay back and let adc farm
Heim support should in theory beat kill lane
due to sustain and disengage


Yup, like I've said. The problem is if the enemy support tries to kill your turrets.

Anyway, what's stronger? Zyra plants or Heimer turrets?


I'd say Zyra's plants are probably stronger, but Heimer's turrets are permanent.
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#9Viewtiful_JonPosted 2/5/2013 8:28:32 AM
It looks like your Elise numbers might be for 1-4 Spiders, unless Im reading it incorrectly, She starts with 2 and gets up to 5.
#10dennis941012(Topic Creator)Posted 2/5/2013 8:32:57 AM
From: Viewtiful_Jon | #009
It looks like your Elise numbers might be for 1-4 Spiders, unless Im reading it incorrectly, She starts with 2 and gets up to 5.


2-5 :<

anyway zyra's plant doesn't get bonus damage and neither does shaco's box >_>
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