Cho'Gath's Rupture in comparison to Swain's Nevermove

#11Reaper_MinionPosted 2/5/2013 5:21:09 PM
Did we just forget that Cho can easily silence before landing his Rupture? That makes it almost impossible to miss.
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#12TheSuspectedPosted 2/5/2013 5:25:33 PM
MakJuss posted...
Dont forget this one too :
Knock up cant be reduced by tenacity.


Not yet. They're fooling around with it. Don't know if it will become official or not though.
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#13JennaTahliaPosted 2/5/2013 5:40:02 PM
Reaper_Minion posted...
Did we just forget that Cho can easily silence before landing his Rupture? That makes it almost impossible to miss.

Don't run in straight line?
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#14DarkemastePosted 2/5/2013 5:40:50 PM(edited)
TheSuspected posted...
MakJuss posted...
Dont forget this one too :
Knock up cant be reduced by tenacity.


Not yet. They're fooling around with it. Don't know if it will become official or not though.


I'm curious how the proposed changes to cc reduction would effect champions with an ability that makes them immune/resistant to slow already or can negate/cancel it tbh.
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#15g-cube_mastaPosted 2/5/2013 5:42:50 PM
From: LimeInCoconut | #006
Swain's advantage is that he has a built-in slow in his Q, encouraging him to use it to help set up for a Nevermove. Cho's movement impediment is entirely loaded into his Q.

From: Trevorkkho | #007
swain's combo begins with 2 point n click skills, cho's begins with his skill shot.

Compare the whole kit, not individual skill.



Did you read what I listed.

None of the reasons you posted explain that discrepancy.

My biggest gripe is the cooldown difference.


Also Cho'Gath has been OP for a long time now IMO.
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#16Lord_WoobiePosted 2/5/2013 6:21:03 PM
Let's not forget that Nevermove received the single largest nerf in all of LoL history...

It was renamed from Nevermore.

Damn you, Riot, reverse NOW.
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#17FallenKnightXPosted 2/5/2013 6:38:44 PM
Darkemaste posted...
How about in comparison to Eve's ult? :p

Better damage unless target is at full health, knock-up and 3 second slow, 250 more range, 9 second cd, and can actually be used to initiate or execute/snipe.


What game are you playing..
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#18BuIzeebPosted 2/5/2013 7:05:00 PM
LimeInCoconut posted...
Swain's advantage is that he has a built-in slow in his Q, encouraging him to use it to help set up for a Nevermove. Cho's movement impediment is entirely loaded into his Q.


The problem with this reasoning is that it forces Swain to get within 625 range, effectively reducing his W's range to that, in which case the comparison just becomes incredibly stacked towards Rupture's favor, giving it a 325 range edge .
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#19MetleonPosted 2/5/2013 7:16:50 PM
Darkemaste posted...
How about in comparison to Eve's ult? :p

Better damage unless target is at full health, knock-up and 3 second slow, 250 more range, 9 second cd, and can actually be used to initiate or execute/snipe.


Yeah but it doesn't give Cho a shield nor does it have as big a radius, not that Cho really needs a shield. Eve's ult is also instantaneous and the shorter range isn't much of a factor considering Eve has a movespeed buff.

Basically, Cho's Q is designed to pick off one enemy, while Eve's ult is designed to weaken an entire enemy team for chase and clean-up.
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#20LimeInCoconutPosted 2/5/2013 8:38:36 PM
From: BuIzeeb | #018
LimeInCoconut posted...
Swain's advantage is that he has a built-in slow in his Q, encouraging him to use it to help set up for a Nevermove. Cho's movement impediment is entirely loaded into his Q.


The problem with this reasoning is that it forces Swain to get within 625 range, effectively reducing his W's range to that, in which case the comparison just becomes incredibly stacked towards Rupture's favor, giving it a 325 range edge .


Again, we're comparing two different kits.


Swain is very capable of doing a lot of damage at short range, and this is a comfortable range for him since his Q, E, and R are rather short.

You could actually consider Nevermove to have unusually large range for Swain, to compensate for the fact that it's difficult to land. You're not required to use Q to set up a W.

They actually have fairly similar kits, designed to initiate from a distance and then get in close to deal a majority of their damage. However, what they're doing once their in range is comepletely different. Cho is Melee, Swain has significantly more range. Swain's overall movement disable lasts longer than cho when chained together (though Cho has a silence, but that's a not what we're talking about). Cho is burstier while Swain relies on sustained damage, so it's actually probably more important for cho to get his Q on them, otherwise he'll never get in range to do his R. Meanwhile, Swain is still kiting with his superior range.

They have trade-offs and different strengths, but it makes sense for Cho's Q to be slightly more powerful than Nevermove. Cho's best combo is bursty and short-ranged compared to Swains, so missing a Q on Cho will hurt more (and more often) than Swain missing his W.
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