Why all the CDR nerfs ?

#1DartDragoonPosted 2/5/2013 4:17:38 PM
Pretty much every single CDR in the game is getting axed to 10%... why the **** and why are they forcing people to build a ****load of different items if they want CDR ?!
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#2refmonPosted 2/5/2013 4:18:30 PM
Ap is OP
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#3DartDragoon(Topic Creator)Posted 2/5/2013 4:22:04 PM
Isn't it the EXACT opposite right now ? AD Casters, AD Assassin and Bruisers dominates the game right now...
GT: AstroZombie29
SF4: Vega BB: Arakune MK: Sindel UMvC3: TaskMstr / Haggar / Trish
#4KeepItCivilPosted 2/5/2013 4:41:36 PM(edited)
Because you got CDR everywhere, usually inside items already good? Hell, look at this: http://leagueoflegends.wikia.com/wiki/Cooldown_reduction It's HARD for some chars to not get any CDR! Only adcs and manaless tanks seems to have trouble getting some. Not to mention you can get 10% on masteries alone, almost 20% with blue scaling glyphs. 30% with blue elixir. Get Ionian boots and you've capped it (well, at about level 15/16).
Looking at it closely, Zyra and Heimer are nuts in that regard... maybe TF too. 40% (or almost) CDR at level 18 with no gold investment at all.

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#5RihawfPosted 2/5/2013 4:23:19 PM
It kinda hurts supports.
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#6Master Of The DeadPosted 2/5/2013 4:25:46 PM
I'd say because Ryze is OP, but he has 20% CDR at Lv9 without any items, so it won't affect him.
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#7tpoyoyPosted 2/5/2013 4:25:49 PM
except morellos item is not getting nerfed
#8g-cube_mastaPosted 2/5/2013 4:27:50 PM
because CDR is good.
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#9VoidgolemPosted 2/5/2013 4:29:26 PM
just buffed most of them back to 20% again.
#10nastylepPosted 2/5/2013 4:35:52 PM
The goal of this was seemingly to make it so you can build two different CDR items, which have unique secondary effects (DFG, Athene's, for example). Before, if you had both, and blue buff, you would blow by the CDR redux cap, and therefore part of the items cost is worthless.

CDR boots were also pretty useless before too, not saying this will change, but atleast worth reexamining