so... the accepting/declining addition to games is no longer effective

#1Beech_tibsPosted 2/6/2013 2:08:45 PM
for a while it was, you never got people who were un-responsive seeing as how you actually had to pay attention to get into teams. but the past 4 games ive had people hit the accept button... go do something else and get random picks....

if you cant lock in a character in the allotted time.. they should force you to dodge and lose elo

this is unacceptable
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a lot of people are sheep so they won't believe a champion is strong until a pro says so
#2xDarknezzxPosted 2/6/2013 2:14:26 PM
why should they lose elo
thats dumb
#3Beech_tibs(Topic Creator)Posted 2/6/2013 2:16:37 PM
xDarknezzx posted...
why should they lose elo
thats dumb


if you are unprepared for the match, and cannot communicate with the team, it should auto dodge you

therefor a loss in elo


why do you think someone who cant even pick a champion should be able to waste time of 4 other people without some penalty
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a lot of people are sheep so they won't believe a champion is strong until a pro says so
#4MwarriorHieiPosted 2/6/2013 4:04:37 PM
how do you know they arent able to lock in? maybe they want to choose random without seeing which champion they got?
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http://i.imgur.com/TQEciMP.jpg
#5YoketaPosted 2/6/2013 4:09:13 PM
If there is no ELO loss, or in this case nowadays LP, then people will abuse it. Not pick anything, random, and get to dodge without any penalty. We live in the days where the benefit of the doubt is outweighed by user abuse.

I have played over 3000 games and only had a client glitch in ranked 2 times. Pretty small percentage. Community needs to man up and just take the small chance since eventually it'll happen to everybody but the percent is so low that you just might not experience it.
#6xDarknezzxPosted 2/6/2013 4:11:02 PM
elo is for measuring skill
if you want to give them a penalty, use time