Wait... they didn't nerf warmogs?

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  3. Wait... they didn't nerf warmogs?

User Info: Horribren

Horribren
3 years ago#1
Clearly I'm missing something

User Info: Arken101

Arken101
3 years ago#2
They buffed BotRK. Apparently that makes everything better.
Dota2 was mai waifu
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User Info: crad99

crad99
3 years ago#3
They nerfed Giants belt

User Info: Camel-Rider

Camel-Rider
3 years ago#4
Warmogs isnt the problem.
LoL IGN: The Camel Rider

User Info: Horribren

Horribren
3 years ago#5
From: Camel-Rider | #004
Warmogs isnt the problem.

then what is?

User Info: Camel-Rider

Camel-Rider
3 years ago#6
From: Horribren | #005
then what is?

Penetration too strong, makes armor + MR feel like it doesnt exist.
LoL IGN: The Camel Rider

User Info: Voidgolem

Voidgolem
3 years ago#7
I would've argued more for "people keep not building damage" but that works too.

Penetration strong but penetration also wholly worthless in comparison to deeps if your target is no resists and 5000 HP.
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User Info: Xano1234

Xano1234
3 years ago#8
Yea they did a lot of things that don't make a ton of sense.

They made all defense items more expensive and made armor and magic resist much less effective due to all the penetration.

This made health more viable as a result and health stacking became popular.....BUT

They took out the ADC item Madreds Bloodrazor which countered high health champions making health even more effective.

They did add Liandrys which does affect max health but thats only really effective for mages.

Blade of the Ruined King takes off a % of current health, so it may help reduce their health, its still not as effective as Bloodrazor's was.

Basically in Season 2, my tanks would have around 150ish armor and magic resist and around 2500 health and be nearly unkillable.

Now in season 3, I have around 120ish (usually 80-90ish on off-tanks) MR and Armor and usually around 3000-4000 HP.

If you get a warmogs and a thornmail, adc's basically cannot kill you.

At first I thought they heavily nerfed defense in Season 3 but they just made it more stupidly simple. Instead of having to pick specialized items to give me more armor or magic resist, I can just stack health items and if they give me some Armor/MR, then great. But stacking health is basically more viable than anything now.
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User Info: The-World-Seven

The-World-Seven
3 years ago#9
Voidgolem posted...
no resists and 5000 HP.

deeps be so strong becos people are already inclined to do this
My Hubris is bigger than yours.
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User Info: deoxxys

deoxxys
3 years ago#10
they made it more expensive+ another bead
"Any Goat on a cliff would tell you that.."
Steam: psn_deoxxys
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