Wait... they didn't nerf warmogs?

#1HorribrenPosted 2/13/2013 5:57:04 PM
Clearly I'm missing something
#2Arken101Posted 2/13/2013 5:57:41 PM
They buffed BotRK. Apparently that makes everything better.
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#3crad99Posted 2/13/2013 5:57:44 PM
They nerfed Giants belt
#4Camel-RiderPosted 2/13/2013 5:57:46 PM
Warmogs isnt the problem.
LoL IGN: The Camel Rider
#5Horribren(Topic Creator)Posted 2/13/2013 6:21:11 PM
From: Camel-Rider | #004
Warmogs isnt the problem.

then what is?
#6Camel-RiderPosted 2/13/2013 9:56:35 PM
From: Horribren | #005
then what is?

Penetration too strong, makes armor + MR feel like it doesnt exist.
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#7VoidgolemPosted 2/13/2013 9:57:34 PM
I would've argued more for "people keep not building damage" but that works too.

Penetration strong but penetration also wholly worthless in comparison to deeps if your target is no resists and 5000 HP.
#8Xano1234Posted 2/13/2013 10:05:47 PM
Yea they did a lot of things that don't make a ton of sense.

They made all defense items more expensive and made armor and magic resist much less effective due to all the penetration.

This made health more viable as a result and health stacking became popular.....BUT

They took out the ADC item Madreds Bloodrazor which countered high health champions making health even more effective.

They did add Liandrys which does affect max health but thats only really effective for mages.

Blade of the Ruined King takes off a % of current health, so it may help reduce their health, its still not as effective as Bloodrazor's was.

Basically in Season 2, my tanks would have around 150ish armor and magic resist and around 2500 health and be nearly unkillable.

Now in season 3, I have around 120ish (usually 80-90ish on off-tanks) MR and Armor and usually around 3000-4000 HP.

If you get a warmogs and a thornmail, adc's basically cannot kill you.

At first I thought they heavily nerfed defense in Season 3 but they just made it more stupidly simple. Instead of having to pick specialized items to give me more armor or magic resist, I can just stack health items and if they give me some Armor/MR, then great. But stacking health is basically more viable than anything now.
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#9The-World-SevenPosted 2/13/2013 10:10:53 PM
Voidgolem posted...
no resists and 5000 HP.

deeps be so strong becos people are already inclined to do this
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#10deoxxysPosted 2/13/2013 10:44:57 PM
they made it more expensive+ another bead
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