Taric changes

#1LordBleckZPosted 2/14/2013 11:37:06 PM
Shatter ( W ) now grants 10% of Taric's Armor to allies instead of flat 10/15/20/25/30
Shatter ( W ) now also deals damage equal to .3 of Taric's armor.

Thoughts?

Oh and source: http://www.surrenderat20.net/2013/02/214-pbe-update-quinn.html?m=1
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Firm believer in jolly cooperation.
#2CrumpledPaperPosted 2/14/2013 11:39:21 PM
we malphite now
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Eh
#3DartkunPosted 2/14/2013 11:42:01 PM(edited)
But Taric starts with 20 Armor. 33 with runes. 38 with Hardiness.

10% still grants you less.

You need 300 Armor to match the same armor as you would've gotten before...

Kinda hoping it scales up by like 1.25% per point in so that rank 5 is 15%.
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BlazBlue CSX: Mu-12 and Taokaka
youtube.com/user/Shinius
#4LaqOfInterestPosted 2/14/2013 11:41:39 PM
FRACK
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R.I.P. Paintballreturns 1/29/2013
"I'm sick and tired of players refusing to own up to their mistakes and rather blame other people" - happyscrub1
#5RyokoWinsPosted 2/14/2013 11:42:15 PM
Dartkun posted...
But Taric starts with 20 Armor. 33 with runes. 38 with Hardiness.

10% still grants you less.

You need 300 Armor to match the same armor as you would've gotten before...


I like the idea of the aura armor scaling from his, but I think the percentage would have to be a bit higher.
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I am whoever I need to be.
#6Suffer_NotPosted 2/14/2013 11:42:16 PM
Dem nerfs :<
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I'm actually incredibly overly passionate and...whats the word...viscous? - EltoniaX
#7LordBleckZ(Topic Creator)Posted 2/14/2013 11:44:01 PM
I agree he needed a nerf but this seems a bit much. Unless I'm seeing this the wrong way. In which case some one enlighten me. He's my main support : /
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Firm believer in jolly cooperation.
#8FlareZeroPosted 2/14/2013 11:50:07 PM
He's popular of a pick so Riot needs to nerf him. Got to have balance in this game!
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You like it or you don't, but i hate people saying it's 'an acquired taste." That's just a cop out. - bookwormbabe29 on beer.
#9Shadow EdgePosted 2/14/2013 11:54:43 PM
Huge ass nerf.
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ns
#10DartkunPosted 2/14/2013 11:55:46 PM
I just kind of dislike the idea of pigeonholing characters so harshly.

I like the idea of certain stats being more effective on some characters than others (Say Mana with Ryze, or Health on Sejuani)

But IMO, if you want to hit Taric on his Aura, at least make the upper portion possible to obtain.

Like "If you go for too many support items, your Aura is weaker, but if you go tanky you get rewarded"

This is more like "If you go for too many support items, your aura is weaker, and even if you go pretty tanky, you're still worse off than before unless you are over 200 bonus armor"
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BlazBlue CSX: Mu-12 and Taokaka
youtube.com/user/Shinius