So, about BORK's new lifesteal unique passive

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3 years ago#1
What is the difference between what it says and just saying "+30% lifesteal"? I mean lifesteal already scales off total attack damage right?
3 years ago#2
regular lifesteal is calculated after armor mitigation
3 years ago#3
Lifesteal heals based on how much you hit, correct me if i'm wrong.
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ign toki
3 years ago#4
So wait, is you have 300 Ad, it will ALWAYS heal 100 health, even if your opponent has 999999 armor? Seems pretty OP, even if it doesn't scale with crits
3 years ago#5
From: Skyscraper101 | #004
So wait, is you have 300 Ad, it will ALWAYS heal 100 health, even if your opponent has 999999 armor? Seems pretty OP, even if it doesn't scale with crits

other way around
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3 years ago#6
dennis941012 posted...
From: Skyscraper101 | #004
So wait, is you have 300 Ad, it will ALWAYS heal 100 health, even if your opponent has 999999 armor? Seems pretty OP, even if it doesn't scale with crits

other way around


Which part
3 years ago#7
From: Skyscraper101 | #006
dennis941012 posted...
From: Skyscraper101 | #004
So wait, is you have 300 Ad, it will ALWAYS heal 100 health, even if your opponent has 999999 armor? Seems pretty OP, even if it doesn't scale with crits

other way around


Which part


Lifesteal already works like that

This will work after the armor is taken into account.

That's why they can justify such a high amount of lifesteal, it's making up for the damage lost through mitigation
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3 years ago#8
regular lifesteal is calculated on the damage you already do and benefits from crit.

this version basically just heals 30% of your AD regardless of armor or crits.

Even so, 30% seems obscene.
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3 years ago#9
g-cube_masta posted...
From: Skyscraper101 | #006
dennis941012 posted...
From: Skyscraper101 | #004
So wait, is you have 300 Ad, it will ALWAYS heal 100 health, even if your opponent has 999999 armor? Seems pretty OP, even if it doesn't scale with crits

other way around


Which part


Lifesteal already works like that

This will work after the armor is taken into account.

That's why they can justify such a high amount of lifesteal, it's making up for the damage lost through mitigation



Sorry bro this is incorrect. Lifesteal is based on the actual damage you do, after mitigation.
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Reppin the YG
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