I'd change Eve's ult around a bit, I'd make it so it dealt a base damage of 100/150/200 (+60% AP), I'd take the scaling away from the percentage based damage since I think it's wasted on current health damage. I think her ult is decent when it comes to utility but it needs consistent damage, her E and Q aren't enough for her to get by on their own. I think these changes would be good since she wouldn't be able to instantly burst someone down again at Level 6 but it'll get stronger as the game goes on due to the change in it's scaling.
I'd also increase the damage on her E by a fair bit, since it feels really weak for what's meant to be a big nuke. I think it got hit unfairly with nerfs when it should have been kept how it was.
I think Eve has been completely overnerfed in favour of her stealth. She's a squishy melee ranged AP assassin that just doesn't deal that much damage unless she gets fed and has gap closers that are far too easily dealt with. When you compare her to the likes of Kat, Akali, Fizz and Diana who deal a lot more damage for less work and have easier ways of sticking to a target she just doesn't match up currently.
I'd like to make Nami actually viable by allowing her W to bounce to 3 allies or 3 enemies, and slightly reducing its base damage. Also, I'd make her passive slow enemies in addition to speeding up allies.
she makes enemies give up half a doran's every 3 minutes if they want to live. what else do you want
I don't think she's that scary, if your bot lane has Janna/Ali/Taric or any support with a decent form of disengage then she can't do much against you if you're aren't horrible. If you're top you can pick someone like Lee, Jayce, Elise or anyone with a decent escape, stun or knockback and she can't really do much to you unless you're severely overextended.
They either need to buff her damage or keep the damage how it is and make it easier for her to stick to a target.