Champion Concept - Rhinun the Banshee (reworked)

#11link0099Posted 3/2/2013 7:33:39 PM
AStrawhatPirate posted...
Man you have good ideas there. I feel like this must be the most fun part of working at Riot lol.

Then you actually can test the things out and get the numbers right and not be absolutely broken on accident lol.

Good suggestion to the R. This def can get better considering I made it on a whim at 3-5 am lol.

The numbers on the E especially. I like the concept of the move but the numbers on it have to make it work. I feel maybe it scaling to 0.5/0.6/0.7/0.8/0.9% or maybe doing like 0.5% (+0.5 AP) or something would help.

I feel like the abilities can easily get OP fast. So I think I tend to try to scale them back more than I should.

so over 15seconds,
0.9% is only like 150 of a midgame carries hp. at max rank. if anything its way to weak
#12RyokoWinsPosted 3/2/2013 8:38:54 PM
I'm confused. How do you decide which skull you put on an an enemy?
I am whoever I need to be.