Fun fact: LoL is a 2D game, gameplay wise.

#1MassOfFleshPosted 3/2/2013 10:36:02 PM
If only you could jump
#2YourJanissaryPosted 3/2/2013 10:37:08 PM
Grand Skyfall
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#3MassOfFlesh(Topic Creator)Posted 3/2/2013 10:38:44 PM
Command jumps have no implication on gameplay in any way that a teleport doesn't. They're basically teleports.
#4YourJanissaryPosted 3/2/2013 10:43:48 PM
and your button press jump is different in what way outside of the animation and distance traveled shorter?
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#5WayavasPosted 3/2/2013 10:44:00 PM
http://en.wikipedia.org/wiki/2D_computer_graphics

Isometric 3d graphics are now compared to pacman graphics???
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#6LOLganPosted 3/2/2013 10:46:30 PM
Actually, it kind of is 3-D. When a champion is knocked up they have no unit collision, so champs can walk under them.
#7TheDarkNerdPosted 3/2/2013 10:48:46 PM(edited)
From: Wayavas | #005
http://en.wikipedia.org/wiki/2D_computer_graphics

Isometric 3d graphics are now compared to pacman graphics???


Gameplay-wise.

It's the same deal how Street Fighter 4 is a 2D Fighter.

From: LOLgan | #006
Actually, it kind of is 3-D. When a champion is knocked up they have no unit collision, so champs can walk under them.


Their unit collision is completely turned off when knocked up. Two champions cannot hit each other in the air.
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#8MassOfFlesh(Topic Creator)Posted 3/2/2013 10:49:28 PM
YourJanissary posted...
and your button press jump is different in what way outside of the animation and distance traveled shorter?

Have you ever played a fighting game?
#9Danger_ClosePosted 3/2/2013 10:51:52 PM
then everyone would spam jump in fights
i see that crap enough in halo, i don't need to see it here too
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#10MassOfFlesh(Topic Creator)Posted 3/2/2013 10:53:02 PM
I don't actually want jumps btw.