Fun fact: LoL is a 2D game, gameplay wise.

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User Info: TheDarkNerd

TheDarkNerd
4 years ago#11
Could be interesting if terrain was 3D, though, as it could completely change how ranged combat works. Plus in melee combat, being on higher ground than your opponent could give you a stat advantage. Oh, and things like vision could be affected by height, and knockbacks could work in arcs, thus lengthening or shortening them based on the slope of the ground.
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User Info: YourJanissary

YourJanissary
4 years ago#12
MassOfFlesh posted...
YourJanissary posted...
and your button press jump is different in what way outside of the animation and distance traveled shorter?

Have you ever played a fighting game?


So your answer is "no, it is just more responsive".

Okay so we got that out of the way.
There are 10 types of people in the world. Those who know about binary, those who don't, and those who didn't realize this joke is in ternary.

User Info: Horribren

Horribren
4 years ago#13
Trist rocket jump

User Info: wind64a

wind64a
4 years ago#14
Doesn't Zigg's Q take height into account?
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User Info: Ephidel

Ephidel
4 years ago#15
TheDarkNerd posted...
Could be interesting if terrain was 3D, though, as it could completely change how ranged combat works. Plus in melee combat, being on higher ground than your opponent could give you a stat advantage. Oh, and things like vision could be affected by height, and knockbacks could work in arcs, thus lengthening or shortening them based on the slope of the ground.

I think they will do this in League of Legends 2.
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User Info: Howdy7777777

Howdy7777777
4 years ago#16
Jumps are different from teleport. Draven can axe you during the travel time of a jump.

User Info: zeppelin312

zeppelin312
4 years ago#17
it would probably be clearer to people if you said the game has no real Z axis

User Info: I_love_SunnyD

I_love_SunnyD
4 years ago#18
Apparently no one on this board has heard of Mantheon.
I actually prefer the purple stuff

User Info: LimeInCoconut

LimeInCoconut
4 years ago#19
It's an isometric camera perspective.
http://i.imgur.com/6AzX0.gif http://i.imgur.com/x7ji9.jpg
http://i.imgur.com/sA2IS.gif

User Info: anilEhilated

anilEhilated
4 years ago#20
Doesn't Zigg's Q take height into account?
Not really. The bounces are entirely dependent on the distance you originally throw it. It's fake-3D, like Total Annihilation.
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  3. Fun fact: LoL is a 2D game, gameplay wise.

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