I honestly think they need to change Skarner's E to something else.

#41lightdragoon88Posted 3/5/2013 8:19:37 AM
omega bahumat posted...


That's what I was thinking. However it adds nothing to his kit and doesn't really make sense with him. He's not really a character that would take advantage of the poison (unless said poison revealed the person even under stealth because of some kind of biology).


Well what does Scorpion poison do?

It primarily to kill or paralyze.


So how about a stun effect? When one get hit by it, The dot appears for....let say 2-3 seconds. After that time the poison get into the "bloodstream" and the enemy get stun for.....1/1.5/2/2.5 seconds (depending on fracture level)

However, it return for this it doesn't go through enemies and rather just hit the first enemy.

So with this, you could stun jungle monsters for a brief time and stunning enemies during a gank is always helpful.
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#42NinjaKangarooPosted 3/5/2013 8:30:16 AM
I am against giving Skarner any more CC.

At best, I would give it MR or armor shred.
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#43BlocktopusPosted 3/5/2013 8:38:48 AM
lightdragoon88 posted...
omega bahumat posted...


That's what I was thinking. However it adds nothing to his kit and doesn't really make sense with him. He's not really a character that would take advantage of the poison (unless said poison revealed the person even under stealth because of some kind of biology).


Well what does Scorpion poison do?

It primarily to kill or paralyze.


So how about a stun effect? When one get hit by it, The dot appears for....let say 2-3 seconds. After that time the poison get into the "bloodstream" and the enemy get stun for.....1/1.5/2/2.5 seconds (depending on fracture level)

However, it return for this it doesn't go through enemies and rather just hit the first enemy.

So with this, you could stun jungle monsters for a brief time and stunning enemies during a gank is always helpful.


He already has his ult and a perma slow when his ult is down. I don't think he'd need a stun. Really they could just make his E stronger or instead of the mark healing, it explodes and does extra damage like Lux's passive or something. It'd help a ton with jungle clears and give that extra bit of damage when ganking.
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#44SorrySleepingPosted 3/5/2013 8:47:03 AM
From: ssj4supervegeta | #015
his e is what makes ap skarner cool.

i mean, in this day where ap tryn was "good" because of the good heal, im surprised no one wants to try ap skarner.


Ha, quotes on the good. AP Trynd was MANALESS. QQQQQQQQQQQQQQ What is a dying? Skarner has to SUPER PUSH his lane to get healing, and even then it isn't that great.
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#45BhelliumPosted 3/5/2013 8:49:09 AM
Honestly don't think it's that bad. I know I've picked up a kill or gotten some decent lane sustain out of it.
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#46omega bahumat(Topic Creator)Posted 3/5/2013 11:55:34 AM
NinjaKangaroo posted...
I am against giving Skarner any more CC.

At best, I would give it MR or armor shred.


This. At best I would give it interaction with Q.
#47BhelliumPosted 3/5/2013 1:18:43 PM
How about they just remove the AA requirement on the heal?
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#48DartDragoonPosted 3/6/2013 7:38:21 AM
There's no AA requirement, it heal when they receive any kind of damage. It even triggers if they hit you while you have the blade armor mastery
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#49lightdragoon88Posted 3/6/2013 7:39:17 AM
Mana restored along with health?
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