Teemo build help

#1BenaldricPosted 3/6/2013 11:06:36 PM
ok so I have started to build ad on hit teemo since the botrk buff (because it gave att spd which made it easier to itemize without losing att speed. so far my build has been as follows

-boots+3/pots/cloth+5
-wits
-zerks/merc treds/tabi
-botrk
-frozen mallet
- 2 situational (mostly maw + warmogs)

now it has been working very well but i was wondering what other items i could sub into it i know it needs some armor so i was thinking about randuins instead of warmogs. any suggestions
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Pokemon D code: 2149 5920 7371 name: Sky
AC:CF Code 4597 4684 3513 oakvale,Ben
#2XcaIIionPosted 3/6/2013 11:08:20 PM
deathcap
deathcap
deathcap
deathcap
boots of mobillity
triforce
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Ahri is mai waifu
Join the glorius evolution!
#3zeppelin312Posted 3/6/2013 11:22:43 PM
5 warmogs and a thornmail
#4DeadpooL7Posted 3/6/2013 11:28:10 PM
XcaIIion posted...
deathcap
deathcap
deathcap
deathcap
boots of mobillity
triforce


Wtf no Liandrys?
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Taric is mai waifu
#5plasmatic5Posted 3/6/2013 11:45:28 PM
There really is no reason to do on-hit teemo. AP Teemo is significantly better and is one of the best late game carries.

But if you really insist:
BotRK -> Zerkers/Tabi/Mercs -> Wits -> Mallet -> Warmogs or Randuins (enemy team dependent) -> Infinity or Trinity (partially for the lols)
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My Superheroes consist of the band members of the Who, Led Zeppelin, and The Beatles
#6Benaldric(Topic Creator)Posted 3/6/2013 11:50:38 PM
plasmatic5 posted...
There really is no reason to do on-hit teemo. AP Teemo is significantly better and is one of the best late game carries.

But if you really insist:
BotRK -> Zerkers/Tabi/Mercs -> Wits -> Mallet -> Warmogs or Randuins (enemy team dependent) -> Infinity or Trinity (partially for the lols)


I understand that ap teemo does more damage but I just feel much better playing ad on-hit teemo because you cant really build a defense against him because he does all types of damage
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Pokemon D code: 2149 5920 7371 name: Sky
AC:CF Code 4597 4684 3513 oakvale,Ben
#7viajarvPosted 3/7/2013 12:07:52 AM
What about Hurricane? It's range got buffed too.
#8Benaldric(Topic Creator)Posted 3/7/2013 12:16:49 AM
viajarv posted...
What about Hurricane? It's range got buffed too.


i would only ever buy hurricane if I was super ahead or if I needed the extra split pushing power
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Pokemon D code: 2149 5920 7371 name: Sky
AC:CF Code 4597 4684 3513 oakvale,Ben
#9P00DGEPosted 3/7/2013 12:21:10 AM
Even an auto attack based teemo should go ap. Nashors tooth, hurricane and a deathcap make him nigh unstoppable. You auto attacks tear them apart, the poison damage remains decent, and you still get a powerful q and mushroom. There is literally no reason to put ad on teemo. It is a complete waste.
#10Benaldric(Topic Creator)Posted 3/7/2013 12:32:33 AM
P00DGE posted...
Even an auto attack based teemo should go ap. Nashors tooth, hurricane and a deathcap make him nigh unstoppable. You auto attacks tear them apart, the poison damage remains decent, and you still get a powerful q and mushroom. There is literally no reason to put ad on teemo. It is a complete waste.


you see I dont really care, ap teemo is good yes but I prefer on hit teemo. Ap teemo gets countered by mr and vision while my build does magic/ad damage while also having % health damage so you cant really build against it. I do build ap teemo if they have a super squishy team because his burst is super gross but for a tanky team with lots of health I prefer this build. You can also build according to your lane match up for example: rumble is picked you build tanky on hit to counter this and have a way easier time than just ap teemo (who can win early but get beat after lvl 5/6). Again this I just how I see it so no need to go all AP TEEMO IS BETTER on me.
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Pokemon D code: 2149 5920 7371 name: Sky
AC:CF Code 4597 4684 3513 oakvale,Ben