After playing some Smite today, I noticed they added a "Goodwill" percentile. After checking patch notes, I understand that as you complete games the number goes up. The higher your percentage, the better chance you have of being paired up with those that don't quit or disconnect. (You lose goodwill if you leave games.) Also, having 100 percent goodwill, (not too hard) you get a small favor bonus. (favor is like influence in league.) In conclusion, I think we'd benefit HIGHLY from this system.
yes and then GD can b**** and moan about how Smite stole the system from LoL. I like it. --- Core i5 3570k 3.4Ghz | GIGABYTE GA-Z77X-UD5H | Kingston HyperX Black Series 8GB 1600Mhz | 1TB HDD | GeForce GTX 660 Ti | Corsair CX600 | Corsair 300R Windowed
It's a system I enjoy in Smite. I actually didn't know about the queue changes based on Goodwill, but the IP/Favor bonus is minor yet pleasant for sure.
At the very least, I'd love to hear some Riot staff insight on the system and possible implementation of it or something similar. --- ill be here 4 u eco jus lyk the mop on the commercial babby-wechina23 fighting games suck-bluerain