Passive: Gathering Fire – Hitting enemy champions with Karma’s spells and basic attacks lower Mantra’s cooldown.
R: Mantra – Empowers Karma’s abilities, adding an extra effect to the next ability cast.
Q: Inner Flame – Skillshot that deals magic damage and slows enemies in an area. Empowered by Mantra: Soulflare – Increases damage and leaves behind a zone that slows and, after a brief delay, explodes for AoE damage.
W: Focused Resolve – Enemy-targeted tether that deals damage over time. If the tether is unbroken after a short duration, the tethered target is rooted in place. Empowered by Mantra: Renewal – Deals bonus damage and heals Karma for the duration of the tether.
E: Inspire – Shields an ally and grants them a short speed boost. Empowered by Mantra: Defiance – Enemies near the shielded ally are damaged while nearby allies are shielded and granted a short speed boost.
Seems pretty neat. I've never played her, and I've only seen her played once, but this looks pretty neat.
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