Is it just me or does Riot just like to nerf everything?

#31DarkArch0nPosted 3/20/2013 9:16:26 AM
From: NicoGrimm | #029
SF2 is an awful example. It's probably one of the least balanced games out there. Guile dominates everyone without even trying.

And again, just because they're nerfing champions that are played a lot, does not mean they're nerfing the right thing about them. Or "balancing".

What you even talking about

At least SF2 has a lot of skills involved that it doesn't matter what sort of balance there is.

Look at SF4 if you want extremely good balance. 'Cause skillwise >> character balance for the most part. Then it all boils down to whoever can play their character if you're both very good at it and who knows the matchup better.

Along with knowing option selects and all that.
#32LaveronxPosted 3/20/2013 9:19:46 AM
It's easier to nerf 2/3 OP champs/items than it is to buff everything else. It's pretty obvious why it's mostly nerfs instead of buffs.
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#33sonic_rockzPosted 3/20/2013 9:20:52 AM
Dota 2's balancing is so much better. Slightly tone down the stronger picks and buff the living **** out of the weaker ones.
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#34NicoGrimmPosted 3/20/2013 9:52:40 AM
From: DarkArch0n | #031
From: NicoGrimm | #029
SF2 is an awful example. It's probably one of the least balanced games out there. Guile dominates everyone without even trying.

And again, just because they're nerfing champions that are played a lot, does not mean they're nerfing the right thing about them. Or "balancing".

What you even talking about

At least SF2 has a lot of skills involved that it doesn't matter what sort of balance there is.

Look at SF4 if you want extremely good balance. 'Cause skillwise >> character balance for the most part. Then it all boils down to whoever can play their character if you're both very good at it and who knows the matchup better.

Along with knowing option selects and all that.


Have you ever actually played SF2? There's practically no reason to pick anyone other than Guile or Dhalsim.

But yes, SF4 is a good example. So are most of current fighting games.

And no, it has nothing to do with player skill. Well, that's not true. Player skill plays a huge part, but someone playing an S tier (Guile) would NEVER lose to someone liek Ryu (who was actually Low tier in SF2). Assuming, of course, equal player skill.
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#35Darkyellow327Posted 3/20/2013 10:03:28 AM
NicoGrimm posted...
From: DarkArch0n | #031
From: NicoGrimm | #029
SF2 is an awful example. It's probably one of the least balanced games out there. Guile dominates everyone without even trying.

And again, just because they're nerfing champions that are played a lot, does not mean they're nerfing the right thing about them. Or "balancing".

What you even talking about

At least SF2 has a lot of skills involved that it doesn't matter what sort of balance there is.

Look at SF4 if you want extremely good balance. 'Cause skillwise >> character balance for the most part. Then it all boils down to whoever can play their character if you're both very good at it and who knows the matchup better.

Along with knowing option selects and all that.


Have you ever actually played SF2? There's practically no reason to pick anyone other than Guile or Dhalsim.

But yes, SF4 is a good example. So are most of current fighting games.

And no, it has nothing to do with player skill. Well, that's not true. Player skill plays a huge part, but someone playing an S tier (Guile) would NEVER lose to someone liek Ryu (who was actually Low tier in SF2). Assuming, of course, equal player skill.


Depends which SF2 you're talking about. If you're talking about Turbo, you're wrong. Sim should be there, but there is literally 0 reason to pick Guile over O.Sagat. Guile also gets wrecked by the other God-Tier characters (Vega, Balrog).

Finally, SF4 is fairly balanced for like half the cast and then lower-tiers are total garbage. They're either extremely low-damage, extremely unsafe, or extremely gimmick-reliant.
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#36giled_tolgraPosted 3/20/2013 10:05:10 AM
Its easier to nerf than buff.

Buffing someone or something has way more repercussions than nerfing a problematic skill.

Buffing everything ends up with an ever increasing power creep, although the same can be said about overnerfing,

Also balancing a game is a lot of trial and error so in a way nerfing is safer. Especially in a competitive game where something too strong can break a game while something weak can still be overcome with player skill.

I would prefer the whole buffing everybody to be competitive but I can see why buffing stuff to be in line with the strong stuff is way more risky than nerfing.
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#37tpoyoyPosted 3/20/2013 10:21:17 AM
Triguns Vash posted...
Most of the people in here are probably just salty that some champs that they like got nerfed. They're not looking at it objectively.

If Riot didn't take the effort to regularly balanced this game, there would be waaaaaaaaaaaaaaaaaaaaaaaaay more crying and riot-bashing than there is now.

Balancing isn't an exact science, it's trial and error and the parameters are always changing. Stop being butthurt that your fav champ got the hammer, it happens to all champs eventually.

I hear Street Fighter 2 on SNES hasn't been patched in a while, maybe that's more your thing.



the change in items and calculation of penetration are largely responsible for what is going on currently but riot goes after the champs

people piss and moan more about champ nerfs than item nerfs but riot cant take a hint