Saw topic about a wrestling champ, inspired me to post an old idea

#1centurion911Posted 3/29/2013 3:54:46 PM(edited)
Lucho, the Masked Wrestler (super, duper, DUPER cliche, but I have no other ideas for names)

Passive: Clinch: When Lucho autoattacks an enemy champion they are tethered to him. This tether reduces their movespeed by 15% and their Attack Speed by 15%. This passive is broken if the enemy moves a certain distanc (200 units?) away from Lucho

Q: Body Lock: Lucho lumbers forward, causing physical damage to those in his path. If he collides with an enemy champion, his Clinch passive is applied along with +5/7.5/10/12.5/15 additional movespeed/Attackspeed slow is applied to them. In addition to this, Lucho attaches himself to the opponent for 2 seconds, enabling him to use his ultimate. Minions will stop Lucho's dash

W: Trip Slam: (Clinch must be applied to enable this ability) Lucho slams his opponent to the floor, stunning them for 1.1/1.2/1.3/1.4/1.5 second and dealing damage. After the stun ends, his opponent is slowed for an additional second

E: Suplex: (Clinch must be applied to enable this ability) Lucho grabs an enemy and suplexes them, flinging them behind him. When the opponent lands, they do damage and slow in an area of effect radius around their landing point.

R: Skyfall: (Body Lock must be applied to enable this ability) Lucho grabs an enemy, suppressing them for 1.5 seconds as he leaps in the air, landing in a spot of his choice (Malph Ult range). Upon landing, all enemies are knocked back (Or maybe knocked up?)and dealt damage. Lucho is immune to CC for the duration of this effect.

Lucho's meant to be played as a jungler. He has high amounts of CC and his kit allows you to function as both a diver and a peeler. Using Suplex to flip a diving opponent back into his team allows for extra damage/slows to be applied to the enemy team, while using it to flip a squishy to your team will lose out on the AoE damage but will screw up positioning.

His ult is meant to function differently depending on who is grabbed. If you grab a Hecarim, you should ult him onto the enemy team in order to initiate with a knockback (maybe knockup) and high damage. If a squishy is caught then the ult can be used to bring him/her into the middle of your team. This makes you lose out on damage but you gain a positioning advantage.

Thoughts?
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Resident Zed, Irelia, and Rumble player
#2a5ny5Posted 3/29/2013 3:48:27 PM
passive is op enough
#3tivanenkPosted 3/29/2013 3:51:10 PM
Way too op. 3 spells with hard CC? Not to mention 2 displacement CC (with one being AOE).
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#4centurion911(Topic Creator)Posted 3/29/2013 3:55:48 PM
tivanenk posted...
Way too op. 3 spells with hard CC? Not to mention 2 displacement CC (with one being AOE).


He's meant to be the king of lockdown if he's able to get to you but is a weak duelist and is very susceptible to kiting.
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Resident Zed, Irelia, and Rumble player
#5OgreBattle019Posted 3/29/2013 3:59:58 PM
centurion911 posted...
weak duelist and is very susceptible to kiting.


this is the kicker, people dont realize that being a weak duelist means that someone like jaax would still tear him up top
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#6Ravid182Posted 3/29/2013 4:00:51 PM
vi practically is a wrestling champ anyway.
#7Darkyellow327Posted 3/29/2013 4:08:31 PM(edited)
John Cena

Passive (No Sell): John Cena only takes damage and is only CC'd when he feels like it

Q (Shoulder Block): John Cena bounces off the ropes and does a shoulder block against an enemy champion that will never see this coming ever. Can be done twice in quick succession

W (Sitout Hiptoss): John Cena performs a sitout hip toss on an enemy champion. If E is on cooldown, it is immediately refreshed. Stuns an enemy champion for 7 seconds to give ample taunting time

E (Five Knuckle Shuffle): John Cena drops awkwardly to the floor and kind of hits an enemy champion with his fist with RUTHLESS AGGRESSION. Does 25% of an enemy champion's maximum health in true damage.

R (Attitude Adjustment): John Cena regains all health and mana and performs a fireman's carry powerslam on an enemy champion. Immediately kills the enemy champion regardless of health or buffs such as invincibility. If John Cena has done a full skill rotation of Q, W, E, cool down for Attitude Adjustment is immediately refreshed.
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#8EcchiBakaPosted 3/29/2013 4:22:18 PM
Darkyellow327 posted...
John Cena

Passive (No Sell): John Cena only takes damage and is only CC'd when he feels like it

Q (Shoulder Block): John Cena bounces off the ropes and does a shoulder block against an enemy champion that will never see this coming ever. Can be done twice in quick succession

W (Sitout Hiptoss): John Cena performs a sitout hip toss on an enemy champion. If E is on cooldown, it is immediately refreshed. Stuns an enemy champion for 7 seconds to give ample taunting time

E (Five Knuckle Shuffle): John Cena drops awkwardly to the floor and kind of hits an enemy champion with his fist with RUTHLESS AGGRESSION. Does 25% of an enemy champion's maximum health in true damage.

R (Attitude Adjustment): John Cena regains all health and mana and performs a fireman's carry powerslam on an enemy champion. Immediately kills the enemy champion regardless of health or buffs such as invincibility. If John Cena has done a full skill rotation of Q, W, E, cool down for Attitude Adjustment is immediately refreshed.


Holy ****. The new Darius.
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#9zhe_king_of_apePosted 3/29/2013 4:42:50 PM
Darkyellow327 posted...
John Cena

Passive (No Sell): John Cena only takes damage and is only CC'd when he feels like it

Q (Shoulder Block): John Cena bounces off the ropes and does a shoulder block against an enemy champion that will never see this coming ever. Can be done twice in quick succession

W (Sitout Hiptoss): John Cena performs a sitout hip toss on an enemy champion. If E is on cooldown, it is immediately refreshed. Stuns an enemy champion for 7 seconds to give ample taunting time

E (Five Knuckle Shuffle): John Cena drops awkwardly to the floor and kind of hits an enemy champion with his fist with RUTHLESS AGGRESSION. Does 25% of an enemy champion's maximum health in true damage.

R (Attitude Adjustment): John Cena regains all health and mana and performs a fireman's carry powerslam on an enemy champion. Immediately kills the enemy champion regardless of health or buffs such as invincibility. If John Cena has done a full skill rotation of Q, W, E, cool down for Attitude Adjustment is immediately refreshed.


Id say this is ballanced
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ADC Main
#10DrewdadruidPosted 3/29/2013 4:51:14 PM
Still waiting
http://na.leagueoflegends.com/board/showthread.php?t=2342104
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