PBE Patch Notes April 1st

#61angermngment101Posted 4/2/2013 5:10:29 AM
From: g-cube_masta | #039
As for the crits working with his passive I'm not sure if they should revert that.

Do the math. Its barely much higher than a regular hit. Corki also has no other sort of steroid, and this is one of the only steroids that doesnt benefit from crit.
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Gamefax
#62Susan0Posted 4/2/2013 5:15:03 AM
Akali nerf along with Corki and Vayne buff? hmmm.
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Akali is mai Waifu desu~
Peace is at the end of my blade, FOOL
#63ericonzPosted 4/2/2013 5:42:53 AM
Akali change meant to discourage 1 damage item => full tank akali, which is IMO f*** annoying to play against. Not sure how it's gonna play out though.

Corki... Well, a buff is a buff, but I haven't seen him in years.

Lux change will probably go unnoticed in actual games but I think it's more of a consistency change meant to bring her down in line with other ranged champions. Having top notch range and being tied for fastest move speed AP mid?

Morgana, Nami and Nunu's buffs help a little, but mana costs weren't the huge problem for them at all; especially Nunu; though he got a lower CD on his ult.

Nautilus buff is pretty decent, but it pretty much just amounts to a safer clear, giving him slightly better protection from early invades.

Ancient Golem change is weird but CDR is pretty lacking on jungler items; Iron Solari is pretty much the only choice right now and you have thousands of good armour items to get so I think this is overall a slight buff to itemization. The Ancient Golem upgrade is incredibly cost effective.

That said I liked the old build where you could get Tabi + Golem for massive armour against AD-heavy teams that you still needed tenacity against.

Lizard Elder price drop is probably meant to discourage the madreds/sightstone into locket/aegis tank build that is pretty retarded IMO.
#64MuevizPosted 4/2/2013 6:09:43 AM
Theivey3 posted...
From: Aphoristic | #001
Udyr
- Tiger Stance
-- Persistent attack speed increase removed
-- New persistent effect: Basic attacks deal 0.6 bonus damage
-- Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
-- Base damage increased to 80/140/200/260/320 from 30/80/130/180/230
-- Scaling changed to 250% bonus attack damage from 150% total attack damage
-- Damage changed to physical from magic

u wot m8


You know right that if you do the math, that is just a little nerf early game and a little buff late?
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Quid faciat volt scire Lyris. Quid? Sobria fellat.
#65NicoGrimmPosted 4/2/2013 6:13:55 AM
Wah? How?
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"So selfish them" would be their cry. And, who'd be brave to argue? Doin' what you people need is never on the menu!
#66MuevizPosted 4/2/2013 6:28:00 AM(edited)
NicoGrimm posted...
Wah? How?


They Q damage of Udyr you mean?
Considering i have 15 bonus ad from runes a level one old Q does: 30+112.5 =142.5 damage.
New Q does: 80 + 37.5 = 117.5 damage.
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Quid faciat volt scire Lyris. Quid? Sobria fellat.
#67Aphoristic(Topic Creator)Posted 4/2/2013 7:02:05 AM(edited)
Theivey3 posted...
From: Aphoristic | #001
Udyr
- Tiger Stance
-- Persistent attack speed increase removed
-- New persistent effect: Basic attacks deal 0.6 bonus damage
-- Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
-- Base damage increased to 80/140/200/260/320 from 30/80/130/180/230
-- Scaling changed to 250% bonus attack damage from 150% total attack damage
-- Damage changed to physical from magic

u wot m8

I'm going to hit you with math.
Udyr's base AD 52.91 (+3.2)
Level 1: 56.11
Level 3: 62.51
Level 5: 68.91
Level 7: 75.31
Level 9: 81.71
Level 18: 110.51

new 80/140/200/260/320 + 250% bonus AD
old 30/80/130/180/230 + 150% total AD

Old no bonus AD:
Level 1: 30 + 56.11 * 1.5 = 114.165
Level 3: 80 + 62.51 * 1.5 = 173.765
Level 5: 130 + 68.91 * 1.5 = 233.365
Level 7: 180 + 75.31 * 1.5 = 292.965
Level 9: 230 + 81.71 * 1.5 = 352.565
Level 18: 230 + 110.51 * 1.5 = 395.765

Old is better at all points with no bonus AD.

How much bonus AD do you need to get them to equal?
Level 1: 30 + (56.11 + x) * 1.5 = 80 + x * 2.5; x = 34.165
Level 3: 80 + (62.51 + x) * 1.5 = 140 + x * 2.5; x = 33.765
Level 5: 130 + (68.91 + x) * 1.5 = 200 + x * 2.5; x = 33.365
Level 7: 180 + (75.31 + x) * 1.5 = 260 + x * 2.5; x = 32.965
Level 9: 230 + (81.71 + x) * 1.5 = 320 + x * 2.5; x = 32.565
Level 18: 230 + (110.51 + x) * 1.5 = 320 + x * 2.5; x = 75.765

Bold number is where you break even. Any less AD and you will be doing more damage currently. Any more AD and you will be doing more damage with the change.

The current value benefits from being magic damage, which makes it harder to itemize against an Udyr in the early game as he will be doing a decent mix of damage. The change to physical damage allows Udyr to make use of items like Black Cleaver and Last Whisper because it will increase his damage output.

Hell, just get Newdyr a Tiamat. 50 AD keeps him ahead of Oldyr until level 13, and with rounding he should be tied at level 18 with a Hydra.

Also if you are just looking to adjust your current build to deal the same amount of damage,

Level 1: 114.165 = 80 + x * 2.5; x = 13.666
Level 3: 173.765 = 140 + x * 2.5; x = 13.506
Level 5: 233.365 = 200 + x * 2.5; x = 13.346
Level 7: 292.965 = 260 + x * 2.5; x = 13.186
Level 9: 352.565 = 320 + x * 2.5; x = 13.026
Level 18: 395.765 = 320 + x * 2.5; x = 30.306

Strange power curve, no? The amount of AD you need early reduces as you rank up the spell, but once the spell is at max rank the amount of AD you need increases because you are still gaining AD per level which isn't a part of bonus AD for Newdyr.
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[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ]
[ 'Look at that dang-ass dang!' - Arin Hansen ]
#68Airborne_GnorcPosted 4/2/2013 7:02:36 AM
Man, I can't wait for that item set editor. Though, I kinda hope you can do it for individual characters.
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Formerly Z911
#69NicoGrimmPosted 4/2/2013 7:03:51 AM
Aww. :(
Math ruins everything once again.
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"So selfish them" would be their cry. And, who'd be brave to argue? Doin' what you people need is never on the menu!
#70CosmosYearsPosted 4/3/2013 6:07:21 AM
Nautilus
- Base armor increased to 16 from 12
- Titan's Wrath
-- Cooldown reduced to 22/21/20/19/18 from 26/24/22/20/18

Should I be happy? I mean the buff itself is great, basically means I won't have to wait around a few seconds at my wolf/wraith camp waiting for W to come up and it also means in early levels I'm more safe since I can pop my shield potentially a second time in a long fight.

At the same time, Nautilus was perfectly fine, he clear is super strong if he gets a decent leash and this really wasn't a needed buff it's just a luxury buff that may get people looking at Nautilus again which is frustrating.

If my favorite champion gets nerffed into the ground again/ always banned in ranked again I'm gonna be one sad puppy. </3