New Sejuani is going to be REALLY good

#11Savra104Posted 4/2/2013 8:07:58 PM
I wouldn't go as far as to say "brain damage" but I agree. Sejuani is already pretty good this season and they're changing her up in a good way. She's going to be getting a good amount of attention higher up for good reason.
#12MilanBarcaPosted 4/2/2013 8:33:53 PM
From: Chaotic Warrior | #002
Lets face it, sej right now is not viable at all.


nope
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#13SexypwnstarPosted 4/2/2013 8:46:40 PM
Sejuani is viable now, but has many flaws that people don't understand because she isn't played often.
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#14shadowtemariPosted 4/2/2013 8:52:49 PM
Chaotic Warrior posted...
really really good? no.

Viable now? hell yes.

Lets face it, sej right now is not viable at all. After her remake she will become very viable but she isn't go to be a pub stomping Lee Sin release or TF / Xin release type.


Did we look at the same patch notes? Her remake skills toned down her slowing gimick. You need to auto to apply frost... Lower damage on Q but now pop ups i can deal with but W can only start after a auto attack? Auto attack being the only way to apply frost makes E meh. No thanks.
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#15DartkunPosted 4/2/2013 8:57:41 PM(edited)
LinktheMan46 posted...
wat. Lee Sin was one of the worst champions in the game when he released. It took months and months of hardcore buffing to make him viable.


Released March 29th

Hotfixed April 6
- Sonic Wave / Resonating Strike: attack damage scaling increased to 100% from 80%.
- Tempest: attack damage scaling increased to 100% from 60%.
- Dragon's Rage: attack damage scaling increased to 200% from 150%.
- Flurry: energy restoration per hit increased to 15 from 10.
Big buff

April 12
-Sonic Wave:
Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
- Resonating Strike: base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
- Safeguard: range increased to 750 from 700.
- Iron Will: lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
3 Nerfs, 1 Buff

May 10
- Energy costs on all basic spells reduced to 50/30 from 60/40.
- Safeguard shield no longer restores energy when the shield is destroyed.
- Tempest range increased to 450 from 400.
2 Buffs, 1 Nerf

Oct 5
-Sonic Wave:
Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
Attack damage scaling reduced to 90% from 100%.
- Safeguard: range reduced to 700 from 750.
2 Nerfs

Feb 1
- Flurry: attack speed bonus reduced to 40% from 50%.
- Sonic Wave: missing health to bonus damage ratio reduced to 8% from 10%
2 Nerfs

What are you talking about? Oh and the remaining patch notes are also nerfs.
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#16JiminyTheDingoPosted 4/2/2013 8:58:55 PM
From: Chaotic Warrior | #002
really really good? no.

Viable now? hell yes.

Lets face it, sej right now is not viable at all. After her remake she will become very viable but she isn't go to be a pub stomping Lee Sin release or TF / Xin release type.

You're completely wrong in that she is not currently viable.
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#17VoidgolemPosted 4/2/2013 9:08:49 PM
From: shadowtemari | #014
Did we look at the same patch notes? Her remake skills toned down her slowing gimick. You need to auto to apply frost... Lower damage on Q but now pop ups i can deal with but W can only start after a auto attack? Auto attack being the only way to apply frost makes E meh. No thanks.


frost applies on everything but you have to learn permafrost to utilize it.

can doubletap W to start it up.
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