If someone is OP, why does it takes months to nerf them?

#21OptionsButtonPosted 4/8/2013 1:23:36 AM
Masochist69 posted...
HappyDude69 posted...



Kayle is fine.

/topic.


OptionsButton posted...

You can't /topic your own post. It makes you look like a dick.

And saying Kayle is fine is like saying Twilight is a good series, that is you're a scumbag for even possibly thinking about maybe possibly perhaps thinking it. Your opinions are now all complete jokes, and not good jokes. Have fun never being taken seriously and always being looked down upon, because that is the fate you have afforded yourself by uttering those words.


Wow your rage is a joke, how can anyone take you seriously after that unnecessary rant? Oh and the obligatory "u mad bro?" :/

And on topic, I don't think Kayle is OP at all, certainly before the Q proc'ing additional damage nerf, yes she was OP. Post nerf I would say she is fairly balanced, still a top tier pick, but not OP. I play a lot of mid lane and yes I do find it difficult to farm safely and win trades vs a Kayle, but you can still beat her... She will inevitably push the lane and leave her open to ganks and if you pick a mid laner with a decent amount of burst (basically 80-90% of APC's) then you can burst her hard so that her ult becomes irrelevant.

The last time I met a Kayle in lane I was Diana and yeah I had a hard time in the early game I was at the tower pretty much the whole time before I got my first back. The jungler was also intelligent enough to notice the push and got in a good gank and I luckily got the kill and survived with very little health. From there Kayle was screwed - land 1 Q and burst meant she couldn't trade. Land another Q and no matter what she tried to do that full burst even with her ult up wasn't going to save her :) This should be the case for most if not all APC with a decent burst, which is most if not all of them.... In b4 Diana OP :P


Nobody should be the perfect laner, the perfect ganker, and the perfect teamfighter while still being unkillable, making their teammates unkillable, and dealing massive amounts of damage to boot.
#22mrmonstrPosted 4/8/2013 1:27:51 AM
People go on about how bad the community is and then think that Riot will listen to them...
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#23Masochist69Posted 4/8/2013 2:36:38 AM
OptionsButton posted...
Masochist69 posted...
HappyDude69 posted...



Kayle is fine.

/topic.


OptionsButton posted...

You can't /topic your own post. It makes you look like a dick.

And saying Kayle is fine is like saying Twilight is a good series, that is you're a scumbag for even possibly thinking about maybe possibly perhaps thinking it. Your opinions are now all complete jokes, and not good jokes. Have fun never being taken seriously and always being looked down upon, because that is the fate you have afforded yourself by uttering those words.


Wow your rage is a joke, how can anyone take you seriously after that unnecessary rant? Oh and the obligatory "u mad bro?" :/

And on topic, I don't think Kayle is OP at all, certainly before the Q proc'ing additional damage nerf, yes she was OP. Post nerf I would say she is fairly balanced, still a top tier pick, but not OP. I play a lot of mid lane and yes I do find it difficult to farm safely and win trades vs a Kayle, but you can still beat her... She will inevitably push the lane and leave her open to ganks and if you pick a mid laner with a decent amount of burst (basically 80-90% of APC's) then you can burst her hard so that her ult becomes irrelevant.

The last time I met a Kayle in lane I was Diana and yeah I had a hard time in the early game I was at the tower pretty much the whole time before I got my first back. The jungler was also intelligent enough to notice the push and got in a good gank and I luckily got the kill and survived with very little health. From there Kayle was screwed - land 1 Q and burst meant she couldn't trade. Land another Q and no matter what she tried to do that full burst even with her ult up wasn't going to save her :) This should be the case for most if not all APC with a decent burst, which is most if not all of them.... In b4 Diana OP :P


Nobody should be the perfect laner, the perfect ganker, and the perfect teamfighter while still being unkillable, making their teammates unkillable, and dealing massive amounts of damage to boot.


I understand where you are coming from even though it is grossly exaggerated, but I will go through you points -

1. Perfect laner - not exactly, there can be no perfect laner... every champ has his weaknesses and Kayle's main weakness is that if you want to CS effectively you are going to push the lane and be susceptible to ganks. His has a mild speed boost but is no where near ungankable.

2. I wouldn't call him the perfect ganker, yes his maxed Q is an incredible slow but because he is a sustained damage dealer it gives the enemy time to escape, rather than if a more bursty champ who can kill much quicker and give them more time to escape.

3. Perfect team fighter - no such thing, team fights are not won or lost by a single champ in a 5 man team (unless extremely ahead, in which case this point is moot as most fed champions will have a similar impact). Team fights come down to positioning, initiation and most importantly team composition.

4. Yes he makes himself or a team mate invulnerable to damage for a very short time, but is this OP in your opinion? I agree it is strong, but it isn't necessarily OP, again it all comes down to team composition... Team composition is the most important aspect of a team orientated game such as LoL.
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#24g-cube_mastaPosted 4/8/2013 2:47:01 AM
The answer to the topic is because Riot doesn't want to get trigger happy over anything and that's how it should be. If something seems overpowered some time should be given so that we can see if it really is overpowered or if the players can adapt to overcome what seemed too strong.

This slower approach is a better way to balance, otherwise you're changing things too often and doing more damage than good.
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#25pkmn_legendPosted 4/8/2013 3:11:55 AM
g-cube_masta posted...
The answer to the topic is because Riot doesn't want to get trigger happy over anything and that's how it should be. If something seems overpowered some time should be given so that we can see if it really is overpowered or if the players can adapt to overcome what seemed too strong.

This slower approach is a better way to balance, otherwise you're changing things too often and doing more damage than good.


Finally someone with some sense.
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#26lightdragoon88Posted 4/8/2013 3:19:36 AM
Umm...Masochist69...


Kayle is a woman.
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#27Black_AssassinPosted 4/8/2013 3:41:43 AM
g-cube_masta posted...
The answer to the topic is because Riot doesn't want to get trigger happy over anything and that's how it should be. If something seems overpowered some time should be given so that we can see if it really is overpowered or if the players can adapt to overcome what seemed too strong.

This slower approach is a better way to balance, otherwise you're changing things too often and doing more damage than good.

Yeah, like Rengar and Diana a few months ago.
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#28Masochist69Posted 4/8/2013 4:21:59 AM
g-cube_masta posted...
The answer to the topic is because Riot doesn't want to get trigger happy over anything and that's how it should be. If something seems overpowered some time should be given so that we can see if it really is overpowered or if the players can adapt to overcome what seemed too strong.

This slower approach is a better way to balance, otherwise you're changing things too often and doing more damage than good.


Yeah ok so slow and steady on the nerfs mitigates the potential for over nerfing, fair enough. In this case how ever this isn't relevant - Kayle was severely nerfed, because Riot took away a major damage component of Kayle's kit (matter of opinion what you would consider minor and major nerfing...)

However this was a fair nerf as she was OP before and no longer isn't, which is my opinion based on facing her and playing her since the nerfs. Also you can see the difference in picking and banning in the LCS pre and post nerfs....
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