Patch 3.5 notes

#1ThreshTheDBagPosted 4/9/2013 2:50:59 PM
http://na.leagueoflegends.com/news/patch-35-balance-update

Akali

As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.

Mark of the Assassin
Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145
Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
Shadow Dance
Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15

Corki

Missile Barrage
Now fires a Big One every 3rd missile instead of every 4th
Missile charge rate reduced to 12/10/8 seconds from 12

Karma

These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.

Gathering Fire
Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2
Inner Flame
The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit
Focused Resolve
Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6
Inspire
Movement Speed duration increased to 1.5 seconds from 1.25
Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240
Mantra Bonus - Defiance
Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank)
Ally shield / haste range increased to 700 from 600

Kayle

Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights.

Divine Blessing
Cast range reduced to 900 from 1000
Intervention
Cast range reduced to 900 from 1200

Lux

On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.

Base Movement Speed reduced to 330 from 340
Final Spark
Cooldown increased to 80/65/50 seconds from 80/60/40
---
http://assets.sbnation.com/assets/1555051/cle.gif http://img.gawkerassets.com/img/1875n6uzefjuxgif/original.gif LOL IGN: Paintballreturns
#2ThreshTheDBag(Topic Creator)Posted 4/9/2013 2:51:06 PM
Morgana

Dark Binding
Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
Soul Shackles
Mana cost reduced to 100 at all ranks from 100/150/200

Nami

Tidal Wave
Range increased to 2750 from 2500
Cooldown reduced to 120/110/100 seconds from 140/120/100
Mana cost reduced to 100 at all ranks from 100/150/200

Nautilus

Base Armor increased to 19 from 15
Titan's Wrath
Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18

Nunu

Absolute Zero
Cooldown reduced to 110/100/90 seconds from 150/120/90
Mana cost reduced to 100 from 150

Quinn

Harrier
Valor now marks targets slightly more frequently
Targets are now marked more immediately when Valor lands on the target
Vault
Quinn now lands closer to her target when using Vault from far away

Urgot

Acid Hunter / Noxian Corrosive Charge
Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge

Volibear

Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

Rolling Thunder
Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks

Items

Spirit of the Ancient Golem
New Recipe: Spirit Stone + Kindlegem + 450 gold = 2000 gold (total cost reduced from 2300 gold)
No longer grants +30 Armor
Now grants +10% Cooldown Reduction
Spirit of the Elder Lizard
New Recipe: Spirit Stone + Long Sword + Long Sword + 500 gold = 2000 gold (total cost reduced from 2300 gold)
Attack Damage reduced to 45 from 50
Seraph's Embrace
Active Mana cost reduced to 20% current Mana from 25%
Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana
Muramana
---
http://assets.sbnation.com/assets/1555051/cle.gif http://img.gawkerassets.com/img/1875n6uzefjuxgif/original.gif LOL IGN: Paintballreturns
#3SeaIntoTheSkyPosted 4/9/2013 2:53:37 PM
Thanks for posting!! I always enjoy when people do this because I never look it up myself lol >.<;;
#4happyscrub1Posted 4/9/2013 2:54:59 PM
Akali nerfs!!! finally! real nerfs!
---
http://www.youtube.com/watch?v=tSIx7UwJjks
Enough picking on kids, back to 9-11
#5centurion911Posted 4/9/2013 2:56:25 PM
The nerfed champs I use (Volibear, Kayle) barely got nerfed.

The Ancient Golem buff is AWESOME!
---
Resident Zed, Irelia, and Rumble player
#6VoidgolemPosted 4/9/2013 2:57:57 PM
the jungle item changes are so awesome.
---
"And though I drive through the valley of the shadow of death, I fear no evil because I'm driving a house-sized mass of '**** you'"
#7AphoristicPosted 4/9/2013 2:58:10 PM
Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6

RIP Muramana Karma
---
[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ]
[ 'Look at that dang-ass dang!' - Arin Hansen ]
#8happyscrub1Posted 4/9/2013 2:58:39 PM
•Muramana&#9702;Toggle damage changed to physical from magic


nooooooooooooooooooo..... I just started to build this on yorick. It made him extra cheesy because it gave him so much extra magic damage that I'm owning people that keep building armor vs me top lane. Plus yorick doesn't use armor pen anyway.
---
http://www.youtube.com/watch?v=tSIx7UwJjks
Enough picking on kids, back to 9-11
#9CrazyFunkyMasaoPosted 4/9/2013 2:58:54 PM
Aphoristic posted...
Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6

RIP Muramana Karma


Again: I thought this was fixed a while ago?
---
Currently playing: Persona 4 Golden & Disgaea 3 Absence of Detention
#10VyseZeroPosted 4/9/2013 2:59:34 PM
Muramana
Toggle damage changed to physical from magic

was at the bottom
---
Tunak Tunak Tun Da Da Da