Hey all, I just wanted to talk about the changes we're making to limit health potion stacks. While this is the PBE and things are subject to change, I'd still like to give some context behind this particular change.
At the moment, we are planning to limit the maximum number of health potions you can hold at any time to five. This change was intended to combat super high sustain starts, where champions (particularly those going top and mid lane) would buy as many health potions as possible (and a ward or two) in order to sustain in lane forever. The problem is that this really destroys any incentives players have to interact. Resourceless champions in particular benefited from these starts and, for champions with mana pools, we've actually seen that some literally do not have enough mana to burn through that much sustained HP.
On that note, we arrived at the hard limit of five health potions because this should have the least impact on standard starting builds while still targeting the high sustain problem.
Hope this gives some insight into our approach to these changes.
TL;DR: 5 health potions max at any time in your inventory.
[ Aphoristic (360/Steam/League) | Aphoristic92 (PS3) ] [ 'Look at that dang-ass dang!' - Arin Hansen ]