Move speed runes are generally good on everyone. Life steal are for ad. Other runes are dependent on who you're using. --- A familiar note is produced. It's the note Desolation plays to keep its instrument in tune
Had a game a hell of a long time ago where me (Cho) and a some guy (I think he was a Malphite?) won 2v4 due to infinite tank + overfed. This was back in early S2 or S1, don't recall when. I had a Mog + SFC + FON + FH. Enemy team basically had like 1 and a half items each and couldn't put out enough damage.
Requires exceptionally bad opponents though, so once in a hundred games :D.
You don't take MS quints on Cho for chasing in fights/out of lane because you have Rupture.
You take them so you can get into range and place Ruptures better than Max range, Max diameter then have people calmly walk out of it.
And in lane they let you chase people down for AA + Vorpal harass. --- Thanks paintbal: http://img545.imageshack.us/img545/6840/mathz.jpg And Alpha: http://i1184.photobucket.com/albums/z324/Alpha_Sign_Pics/MhkaMAthSign.jpg
As harsh as these guys are coming of, Edgemaster, they're telling you things that can help you.
It sucks to be told you're not playing that well, I get told that all the time, but ultimately it will make you a better player if you can take criticism without taking offense. I'm still learning that though :P