Jungle Sejuani Runes

#1DartDragoonPosted 4/23/2013 12:00:04 PM
Movement speed quints
Armor yellows
Magic pen Reds
??? Blues

I'm currently using CDR per level Blues (they got buffed to -10% at lv18) but i'm sure there's something better I could use...

What are you guys using ? Also, what masteries ? I use an hybrid 11/15/4
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GT: AstroZombie29
SF4: Vega BB: Arakune MK: Sindel UMvC3: TaskMstr / Haggar / Trish
#2Dark_Luna3Posted 4/23/2013 12:02:46 PM
AS marks.
Armor seals.
Flat CDR glyphs.
HP5 Quints.

Gives you the best possible jungling while providing sustain in the early/mid game.
#3DartDragoon(Topic Creator)Posted 4/23/2013 12:04:11 PM
How much HP5 does the quints give ? I will take a lot for me to remove the Movement Speed ones.
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GT: AstroZombie29
SF4: Vega BB: Arakune MK: Sindel UMvC3: TaskMstr / Haggar / Trish
#4Dark_Luna3Posted 4/23/2013 12:07:51 PM
DartDragoon posted...
How much HP5 does the quints give ? I will take a lot for me to remove the Movement Speed ones.


HP5 quints gives you 100 health per minute. So essentially, if you leave base for 5 minutes, you'll recieve just over 3 potions worth of health.

It means you'll end with a few hundred more health after your first clear and you can gank a bunch and continue doing so.
#5MilanBarcaPosted 4/23/2013 12:23:16 PM
Hybrid pen reds
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#6HostileFirePosted 4/23/2013 12:25:26 PM
8x AS/1x crit. chance reds, armor yellows, mix of scaling and flat MR blues and MS quints. 9/21/0 masteries.

I would be interested in seeing how HP and HP5 quints help but I don't have spare IP to use to test it.
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http://tf2b.com/?id=hostilefire | Steam ID: HostileFire
http://battlelog.battlefield.com/bf3/soldier/HostileFire/stats/188642465/ps3/
#7FreshSushiPosted 4/23/2013 12:42:40 PM
AS marks
armor seals
mr glpyhs
MS quints

If the enemy jungler also isn't a real jungler

AS marks
armor seals
armor glpyhs
hp quints

I run this set up on Naut when the enemy jungler is strong early and is an invader (like Lee) and it's pretty good cause I don't get low at all.
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#8DartDragoon(Topic Creator)Posted 4/23/2013 12:43:51 PM
HostileFire posted...
8x AS/1x crit. chance reds, armor yellows, mix of scaling and flat MR blues and MS quints. 9/21/0 masteries.

I would be interested in seeing how HP and HP5 quints help but I don't have spare IP to use to test it.


Why 1 crit mark ? Also, I know MR blues are the staple in many builds, but how does it actually help the jungling ? I'm aiming at maximum efficiency for first/second clears with Sej since it's her early game that's slow and crappy. As soon as she gets items, she gets tanky and awesome.
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GT: AstroZombie29
SF4: Vega BB: Arakune MK: Sindel UMvC3: TaskMstr / Haggar / Trish
#9HostileFirePosted 4/23/2013 2:12:11 PM
DartDragoon posted...
HostileFire posted...
8x AS/1x crit. chance reds, armor yellows, mix of scaling and flat MR blues and MS quints. 9/21/0 masteries.

I would be interested in seeing how HP and HP5 quints help but I don't have spare IP to use to test it.


Why 1 crit mark ? Also, I know MR blues are the staple in many builds, but how does it actually help the jungling ? I'm aiming at maximum efficiency for first/second clears with Sej since it's her early game that's slow and crappy. As soon as she gets items, she gets tanky and awesome.


Just trading off 1.7% AS for a chance to do good dmg. It's done a lot by some pro junglers and I can see the reason behind it. Sejuani does AA a lot so I felt like it was a worthwhile choice. MR blues don't help clears at all but as someone who usually builds straight HP/armor items some MR is good to protect against AP champs. Again I would be interested in experimenting but I have no IP to spend on it.
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http://tf2b.com/?id=hostilefire | Steam ID: HostileFire
http://battlelog.battlefield.com/bf3/soldier/HostileFire/stats/188642465/ps3/
#10DartDragoon(Topic Creator)Posted 4/24/2013 7:40:34 AM
I just bought 9 Attack Speed marks and was actually surprised how much my clear time improved... Never knew 15% could make such a difference.

Anyone can send me what they use as masteries ? I'm really nto sure about what's best for her and i'm all over the place with this 11/10/9 build. I'm thinking she doesn't need to go that far down the utility tree...
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GT: AstroZombie29
SF4: Vega BB: Arakune MK: Sindel UMvC3: TaskMstr / Haggar / Trish