Has Karma Rework worked

#31VoidgolemPosted 5/14/2013 2:42:09 PM
From: lightdragoon88 | #030
Am I the only one who sees how OP and unbalance current kit Karma would be if she carried two charges?


Nah, I pull out the math whenever someone on GD says "Give her two!".

I have to question what world 1600-base burst sounds like a good idea to people.
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#32lightdragoon88Posted 5/14/2013 2:45:40 PM
Voidgolem posted...
From: lightdragoon88 | #030
Am I the only one who sees how OP and unbalance current kit Karma would be if she carried two charges?


Nah, I pull out the math whenever someone on GD says "Give her two!".

I have to question what world 1600-base burst sounds like a good idea to people.



It seems balance to them is:

"Make my champ kill everything while enemy champs can't hurt me."
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#33Suffer_NotPosted 5/14/2013 3:08:42 PM
Ok, here is the thing about her only having 1 mantra. because she only has one, her mantra abilities have to be really good to make up for it. So she gets to have one really good ability and then she's trash until it is off cooldown.

I would much rather have 2 okay abilities than 1 really good one. I am far more useful to my team if I can slow in an AoE and give my whole team a speed boost than if I can just do one of those but better. This is why Karma is trash right now. She can do one 'ultimate' thing every 30 seconds and then 2 normal things on their cooldowns, while other supports can do 3 normal things and 1 ultimate thing every minute or something. But teamfights don't last for 30 seconds, they tend to last for 10.

So yeah, she's in a rough place right now. I agree, she would be too strong if she had 2 mantras and her abilities were not nerfed to reflect having 2 mantras. But if I have faith in anything, it's in Riot's ability to nerf supports.
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#34BIadeBIadePosted 5/14/2013 3:11:37 PM
I would like for everyone to think about what Karma's rework did to her.

I would now like for everyone to think about what Eve's rework did to her.
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#35Savra104Posted 5/14/2013 3:24:54 PM
I like new Karma. I just feel like her Mantra abilities don't add as much as they should. More specifically, Karma on paper is stronger than Karma in a legitimate game. I feel like I and others that I see using her never pull off her full Mantra potential unless the enemy is at fault.


I literally have only seen her to the best of her potential in an ARAM environment. People get away from Q2 too easily and it overall feels like it is not 1.5 seconds but closer to 3. W2 feels like it needs E's speed boost in later game situations but does feel adequate against slower enemies.

But that's just my feelings on her...
#36lightdragoon88Posted 5/14/2013 4:11:16 PM
Suffer_Not posted...
Ok, here is the thing about her only having 1 mantra. because she only has one, her mantra abilities have to be really good to make up for it. So she gets to have one really good ability and then she's trash until it is off cooldown.


That was old Karma.

This Karma skills are still good even without Mantra.

I would much rather have 2 okay abilities than 1 really good one. I am far more useful to my team if I can slow in an AoE and give my whole team a speed boost than if I can just do one of those but better. This is why Karma is trash right now. She can do one 'ultimate' thing every 30 seconds and then 2 normal things on their cooldowns, while other supports can do 3 normal things and 1 ultimate thing every minute or something. But teamfights don't last for 30 seconds, they tend to last for 10.


Why you playing her as a support?


That your main problem. Karma is not good as a support. She excels as a burst mage.
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#37WebBowserPosted 5/14/2013 7:04:07 PM
I still say that the best happy medium would be to reduce the cooldown on her ulti so that she can reasonably use two in a teamfight, but not all at once. I personally am thinking something along the lines of 20 seconds across the board, so that it's up often enough to be useful in lane and reward aggressive play, while not completely breaking her once she gets a hold of a bit of cdr. (I'm defining "not completely broken" as unable to get a second mantraed Q off if she lands her snare)
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#38MTRDrunkard(Topic Creator)Posted 5/17/2013 2:02:33 AM
lightdragoon88 posted...

Why you playing her as a support?


That your main problem. Karma is not good as a support. She excels as a burst mage.


Old Karma was a great support, if played right. I played her as AP Support, mantra + Soul Shield = High Burst damage and shield, Mantra + Heavenly Wave = Damage and Heal. Spirit Bond for speed up/slow down.

What more could you want in a support with a heal, shield and speed buff, plus high magic damage.
#39DeanyzyPosted 5/17/2013 2:18:14 AM
She's better then she was before.
#40DeanyzyPosted 5/17/2013 2:23:47 AM
MTRDrunkard posted...
lightdragoon88 posted...

Why you playing her as a support?


That your main problem. Karma is not good as a support. She excels as a burst mage.


Old Karma was a great support, if played right. I played her as AP Support, mantra + Soul Shield = High Burst damage and shield, Mantra + Heavenly Wave = Damage and Heal. Spirit Bond for speed up/slow down.

What more could you want in a support with a heal, shield and speed buff, plus high magic damage.


Old Karma was a HORRIBLE support, she needed farm to be effective. I'm guessing by 'AP Support' you mean that you bought two wards all game and just built like an AP Carry....