jungle changes (don't think they were in the RoG pbe post)

#1shadyelfPosted 5/17/2013 6:16:43 PM(edited)
Jungle
Wolves

Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60

Wraiths

Initial spawn time increased to 1:55 from 1:45

Golems

Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60

Ancient Golem

Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to

Lizard Elder

Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to



We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.




http://na.leagueoflegends.com/board/showthread.php?p=37845172#post37845172
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#2DartkunPosted 5/17/2013 6:13:32 PM
The buff transfer particles are great.

Even casters sometimes don't know who got the buff.

Faster respawns means counterjungling those camps means less overall and lanes can steal them more comfortably.

Actually curious how Wolves at 1:55 will affect the jungle.
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#3pinkpantherfan5Posted 5/17/2013 6:14:12 PM
So basically they dropped the hammer on doing wolves/wraiths/golems for quick level 2?
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#4aHappySackaPosted 5/17/2013 6:15:07 PM
Whyyyyyy?
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#5iiTryhardPosted 5/17/2013 6:16:59 PM
no more leashes

( no dude im not missing lane exp ur on ur own
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#6NicoGrimmPosted 5/17/2013 6:19:05 PM
Wait, I'm confused.
Why?
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#7KeepItCivilPosted 5/17/2013 6:20:03 PM
We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether.

********
scruby pros L2P

/jk
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#8uped145Posted 5/17/2013 6:21:53 PM
From: Dartkun | #002
The buff transfer particles are great.

Even casters sometimes don't know who got the buff.

Faster respawns means counterjungling those camps means less overall and lanes can steal them more comfortably.

Actually curious how Wolves at 1:55 will affect the jungle.


It main just affects the lanes that try to take jungle camps to get an early lvl advantage.

Doing a buff camp without killing the smaller camps won't matter much since they tacked on the exp that you would have gotten to the buff monsters
#9DartkunPosted 5/17/2013 6:22:01 PM
So they are changing it because for example top lane purple side and bot lane blue side could Golem and hit level 2 quicker?

Guess that makes sense for golems, but wolves always go with jungler right?
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#10NicoGrimmPosted 5/17/2013 6:22:22 PM
So, can someone explain please?
I understand the change to double golems, but why Wolves and Wraiths?
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