I left out the level 1 (I guess 2) spells since the TC is advocating high burst damage. Technically getting off two level 2 Qs helps a reasonable amount, so I'll include them.

In the 2.4 second engagement case, if we add the level 2 spells then E does a bit better,

*assuming you can trigger the full damage bonus*. I'm being very generous by assuming the first E will do maximum travel damage.

Max Q: (2 Qs + 1 E) = 450 base + 2.2 bonus AD

Max E: (2 Qs + 1 E) = 550 base + 2.2 bonus AD

At 4.2 seconds you get another Q.

Max Q: (3 Qs + 1 E) = 650 base + 2.8 bonus AD

Max E: (3 Qs + 1 E) = 645 base + 2.8 bonus AD

So you've completely gimped your clear to have 100 more damage after 2.4 seconds. If you're ganking bot lane, you can only direct this damage onto one person. Maxing E first is only helpful if you find your opponents constantly escaping with less than 100 HP after 2.4 seconds, which shouldn't be happening that frequently.

Which one of you fellers is the *real* Dirty Dan?

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