i don't get it...why do skills scale with items?

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2 years ago#1
this just makes it a lot easier to snowball once when you a good early game. not only are the expensive items more cost efficient, but there is no way to take away the advantage. this makes it very hard for comebacks.
2 years ago#2
Isn't it great?
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2 years ago#3
Only if LoL had item independent champions.
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2 years ago#4
It rewards good playing, or if that isn't the case, it punishes bad. I get where you're coming from - the first 10 minutes or so shouldn't heavily influence the remaining 20-30 minutes left - but I think different team compositions and item builds are unique and versatile enough that an early snowball isn't a guaranteed win for that player's team.
2 years ago#5
hardly a snowball and it's not "very hard" to come back either.

It's hard but it should be. You shouldn't be rewarded for losing early. Getting a lead gets you a lead, that's how it should be.

Baby too much with comeback mechanics and you end up with a dumb game where winning early becomes meaningless and games drag on for 60+ minutes regularly.
2 years ago#6
Often pro games first blood doesn't happen until 10 minutes in.
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2 years ago#7
Oh look, another pathetic excuse for a DotA fanboy. Let's all point and laugh.
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2 years ago#8
MizunoRyuu posted...
Oh look, another pathetic excuse for a DotA fanboy. Let's all point and laugh.


Oh look another fool who got baited to make a serious response.
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2 years ago#9
aHappySacka posted...
MizunoRyuu posted...
Oh look, another pathetic excuse for a DotA fanboy. Let's all point and laugh.


Oh look another fool who got baited to make a serious response.


seriously this

how the **** do you see an evil evil evil topic and respond in a serious manner
2 years ago#10
so those who fall behind should never be able to catch up?
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