Why isn't on-hit Ori more of a thing?

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2 years ago#1
Is she just too fragile? Or is it Lux syndrome (aa range is for plebs)?
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2 years ago#2
525 range with an ap carry's base defensive stats



it's not happened


nashor's is fine if it's like a normal game and you have deathcap already but I wouldn't build it in a serious environment
2 years ago#3
She does have a passive resist bonus if she doesn't move the ball away though.
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ns
2 years ago#4
Shadow Edge posted...
She does have a passive resist bonus if she doesn't move the ball away though.


irrelevant.
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2 years ago#5
because people dumb LOL
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2 years ago#6
Orianna is a very versatile champion. Her E passive is never irrelevant, it's not the greatest but it can mean the difference between life and death. Anyone who says it's irrelevant clearly doesn't know how to play her. Like a lot of other champions, there are multiple builds but depending on your play style, some builds are much better than others.
2 years ago#7
525 range with an ap carry's base defensive stats

Same as half of TF's kit, with his Q having slow speed for it's high range. Hmm.
2 years ago#8
the difference is ori doesn't have a <6s cd targeted 2s stun
2 years ago#9
GTOrider88 posted...
Orianna is a very versatile champion. Her E passive is never irrelevant, it's not the greatest but it can mean the difference between life and death. Anyone who says it's irrelevant clearly doesn't know how to play her. Like a lot of other champions, there are multiple builds but depending on your play style, some builds are much better than others.


It's irrelevant when we're discussing the topic of "on-hit Orianna". g-cube mentioned how low her range was and how low her base defensive stats are due to the nature of most AP casters, and then someone mentioned that she gets free resists from her E, which of course is irrelevant because on-hit is actually garbage. lrn2readingcomprehension

thecrazyfrog posted...
525 range with an ap carry's base defensive stats

Same as half of TF's kit, with his Q having slow speed for it's high range. Hmm.


They're not comparable. In order to actually do damage On-Hit Orianna would actually, you know, have to autoattack things for a considerable amount of time. TF only needs to get within range every couple of seconds to throw out a gold card and Q from range.
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  3. Why isn't on-hit Ori more of a thing?

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