when is riot gonna nerf ohmwrecker

#1g-cube_mastaPosted 9/22/2013 7:17:11 PM
http://leagueoflegends.wikia.com/wiki/Ohmwrecker

Ohmwrecker on the League Wiki

Gold Value

350 health = 924g
50 ability power = 1088g
15 health regeneration = 540g
15 mana regeneration = 900g
Total Gold Value = 3452g


Total Gold Cost = 2850

DAMN look at that cost efficiency

but wait, there's more

it also builds out of a gold per 10 item. WAAAAAT

so while you're building it you're just absorbing value out of the air and the gold efficiency just scales up as time goes by

it doesn't stop there, this item has the most broken active in the game

it disables turrets within range for 2.5 seconds

sieging inhib turret? np just walk up and smack it without creeps and press your free turret button

pressuring the nexus? get snug to those turrets and smash your item active keys until both nexus turrets fail

in fact you can just split with this item and you don't even need creeps, start smacking the turret, then disable it after a few shots to reset the amplifying damage a turret does on consecutive hits to the same target.

The HP/AP combo is sick awesome super great on junglers like Amumu, Elise, Udyr, Skarner and more!


pls buy ohmwrecker in your games and ohmwreck kids on your way to victory so riot can see that this item needs to be stopped before it takes over the meta forcing adcs to jungle




ty
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#2Arken101Posted 9/22/2013 7:19:48 PM
Bought it for lulz on jungle Nocturne once.
Oh the dives and the raging in all chat that happened was delicious.
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#3gallantknightPosted 9/22/2013 7:20:31 PM
I've tried to make ohmwrecker work multiple times

and it has only ever worked once. Super situational but it can really help break seiges

If it were cheaper and Jungle Alistar was still viable, it'd be an AMAZING item on him. It's still pretty good
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#4DartkunPosted 9/22/2013 7:21:26 PM(edited)
Tear is disgustingly cost efficient

It gets a nerf before any silly wrecker
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#5Knight_Of_OrderPosted 9/22/2013 7:21:23 PM
I once played Ohmwrecker + Banner of Command on jungle Elise, was hilariously effective, towers became a complete non-issue.
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#6Dota2Posted 9/22/2013 7:22:50 PM
Dartkun posted...
Tear is disgustingly cost efficient

It gets a nerf before any silly wrecker


we talked about this

https://docs.google.com/spreadsheet/ccc?key=0AtMKT1vEVJHrdFQzaTAwQWQ1UnJJZk1sdDdfUjhGMlE&usp=sharing
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#7KinzuPosted 9/22/2013 7:23:29 PM
Sadly it does not get used as much as it should due to the AP stat on it. Supports at a high level do not spend that much on offensive items, and there are simple not that many AP junglers.

I am a little surprised no one tried to build it on jungle Elise though. You could dive in with her and active Ohmwrecker then after 1 tower shot repel the 2nd and walk out of range. The amount of time that would give your teammates to dive in for the kill would be crazy.
#8g-cube_masta(Topic Creator)Posted 9/22/2013 7:24:15 PM
Dartkun posted...
Tear is disgustingly cost efficient

It gets a nerf before any silly wrecker


last time i checked tear didn't disable turrets checkmate
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#9MachDragonPosted 9/22/2013 7:31:58 PM
g-cube_masta posted...
Dartkun posted...
Tear is disgustingly cost efficient

It gets a nerf before any silly wrecker


last time i checked tear didn't disable turrets checkmate


tear enables you to disable champions, castle yo wives castle yo kids
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#10Fenrir the WolfPosted 9/22/2013 7:37:21 PM
I forgot they changed the recipe for ohmwrecker.

d*mn i think i should buy it
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