350 health = 924g 50 ability power = 1088g 15 health regeneration = 540g 15 mana regeneration = 900g Total Gold Value = 3452g
Total Gold Cost = 2850
DAMN look at that cost efficiency
but wait, there's more
it also builds out of a gold per 10 item. WAAAAAT
so while you're building it you're just absorbing value out of the air and the gold efficiency just scales up as time goes by
it doesn't stop there, this item has the most broken active in the game
it disables turrets within range for 2.5 seconds
sieging inhib turret? np just walk up and smack it without creeps and press your free turret button
pressuring the nexus? get snug to those turrets and smash your item active keys until both nexus turrets fail
in fact you can just split with this item and you don't even need creeps, start smacking the turret, then disable it after a few shots to reset the amplifying damage a turret does on consecutive hits to the same target.
The HP/AP combo is sick awesome super great on junglers like Amumu, Elise, Udyr, Skarner and more!
pls buy ohmwrecker in your games and ohmwreck kids on your way to victory so riot can see that this item needs to be stopped before it takes over the meta forcing adcs to jungle
Bought it for lulz on jungle Nocturne once. Oh the dives and the raging in all chat that happened was delicious. --- [http://animebot.everyboty.net/pix/866.jpg] [http://i.imgur.com/xx0hSNV.png] Disregard Choices, Acquire Swain
and it has only ever worked once. Super situational but it can really help break seiges
If it were cheaper and Jungle Alistar was still viable, it'd be an AMAZING item on him. It's still pretty good --- "When you want to be successful as bad as you want to breathe, then you'll be successful!"
I once played Ohmwrecker + Banner of Command on jungle Elise, was hilariously effective, towers became a complete non-issue. --- Amid the turmoil and tumult of battle, there may be seeming disorder and yet no real disorder at all Sun Tzu
Sadly it does not get used as much as it should due to the AP stat on it. Supports at a high level do not spend that much on offensive items, and there are simple not that many AP junglers.
I am a little surprised no one tried to build it on jungle Elise though. You could dive in with her and active Ohmwrecker then after 1 tower shot repel the 2nd and walk out of range. The amount of time that would give your teammates to dive in for the kill would be crazy.