How do you guys think Teemo is going to get nerfed?

#1Ao_Shin_BotPosted 1/30/2014 7:44:43 AM
Some moderator should read what trolling is according to gamefaqs before deleting topic geez. posting hypothetical changes riot does to teemo and predicting riot will reintroduce oracles later does not constitute trolling.

If they touch the shrooms, do you think they will buff the damage or recharge timer or scaling?
#2reignofkainPosted 1/30/2014 7:48:49 AM
I hope they just nerf the shrooms period. Pre-6 Teemo is easily abusable. Post-6 Teemo is just ugh, especially if his team is ahead. You wanna get your buffs? Here, have 15 shrooms every step of the way and woops! You died. -_-
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#3Ao_Shin_Bot(Topic Creator)Posted 1/30/2014 7:52:44 AM
reignofkain posted...
I hope they just nerf the shrooms period. Pre-6 Teemo is easily abusable. Post-6 Teemo is just ugh, especially if his team is ahead. You wanna get your buffs? Here, have 15 shrooms every step of the way and woops! You died. -_-


so something like this then right?

R: Noxious Traps have a 5 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store and place up to 3 traps at once.

Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)

changed to

Magic Damage per Second: 35 / 65.25 / 93 (+ 20% AP)
Total Magic Damage: 150 / 200 / 250 (+80 % AP)

this change solely affects post 6 which is the problem cause oracles gone cuz riot
#4reignofkainPosted 1/30/2014 7:57:43 AM
Ao_Shin_Bot posted...
reignofkain posted...
I hope they just nerf the shrooms period. Pre-6 Teemo is easily abusable. Post-6 Teemo is just ugh, especially if his team is ahead. You wanna get your buffs? Here, have 15 shrooms every step of the way and woops! You died. -_-


so something like this then right?

R: Noxious Traps have a 5 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store and place up to 3 traps at once.

Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)

changed to

Magic Damage per Second: 35 / 65.25 / 93 (+ 20% AP)
Total Magic Damage: 150 / 200 / 250 (+80 % AP)

this change solely affects post 6 which is the problem cause oracles gone cuz riot


YES! Just what I like to see! Teemo becomes a lot more manageable.
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"So remember, while a headshot hits hard, a bodyshot can hit hard enough to blow your opponent clean off the internet." -GEKGanon
SID: Minion of Kain
#5AIwaysPosted 1/30/2014 8:33:40 AM
reignofkain posted...
YES! Just what I like to see! Teemo becomes a lot more manageable.

You mean useless. This kills the Teemo.
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Imagine if I tried.
#6SpoonyMangosPosted 1/30/2014 8:35:29 AM
Ao_Shin_Bot posted...
reignofkain posted...
I hope they just nerf the shrooms period. Pre-6 Teemo is easily abusable. Post-6 Teemo is just ugh, especially if his team is ahead. You wanna get your buffs? Here, have 15 shrooms every step of the way and woops! You died. -_-


so something like this then right?

R: Noxious Traps have a 5 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store and place up to 3 traps at once.

Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)

changed to

Magic Damage per Second: 35 / 65.25 / 93 (+ 20% AP)
Total Magic Damage: 150 / 200 / 250 (+80 % AP)

this change solely affects post 6 which is the problem cause oracles gone cuz riot


lol only place 3 at a time and then you want to destroy the damage as well? literally worst champion in the game by miles
#7Eagles931Posted 1/30/2014 8:38:30 AM
SpoonyMangos posted...
Ao_Shin_Bot posted...
reignofkain posted...
I hope they just nerf the shrooms period. Pre-6 Teemo is easily abusable. Post-6 Teemo is just ugh, especially if his team is ahead. You wanna get your buffs? Here, have 15 shrooms every step of the way and woops! You died. -_-


so something like this then right?

R: Noxious Traps have a 5 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store and place up to 3 traps at once.

Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)

changed to

Magic Damage per Second: 35 / 65.25 / 93 (+ 20% AP)
Total Magic Damage: 150 / 200 / 250 (+80 % AP)

this change solely affects post 6 which is the problem cause oracles gone cuz riot


lol only place 3 at a time and then you want to destroy the damage as well? literally worst champion in the game by miles


Mods delete his teemo topics for a reason lol
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#8friendo87Posted 1/30/2014 8:38:36 AM
I think making his shrooms last less long or removing the slow on the shrooms or both would be enough.
#9MikeSugsPosted 1/30/2014 8:38:50 AM
Why not just make the shrooms not slow anymore? It won't be affected by liandry's (which will reduce damage) and will be less irritating when being chased or chasing.
#10RushMkIIIPosted 1/30/2014 8:40:00 AM
They would never, ever, ever, nerf a character that hard. They would sooner redesign him.

Limiting him to only 3 traps period? Half duration and a massive damage nerf? Are you on dust or something? Why would you even take the effort to type and format all that?
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