Let's come up with ideas to rework Fiora

#1YellowcoatUnit1Posted 3/1/2014 2:55:52 PM
Duelist (Passive): Upon attacking an enemy champion, Fiora focuses on them, reducing damage and crowd control effects from all other sources by 20%. After not attacking the target for 5 seconds or attacking a different enemy champion, Duelist goes into cooldown for 5 seconds. If the target dies while marked, Duelist's cooldown is automatically refreshed.

Lunge (Q): Same thing.

Riposte (W): No longer grants passive attack damage. Riposte duration now lasts for 0.75 seconds instead of 1.5 seconds but blocks the next basic attack OR spell and returns 90%/105%/120%/135%/150% of the blocked damage to the attacker as magic damage.

Burst of Speed (E): Active is moved to passive; attacking an enemy increases Fiora's attack speed and movement speed by 3%/6%/9%/12%/15% (stacks up to 3 times) for 3 seconds. Gaining a kill or assist instantly grants maximum stacks.

Blade Waltz (R): Blinks to the enemy champion closest to the location of the cursor and strikes on-hit, dealing physical damage. Fiora can cast this ability up to 5 times, each within 0.75 seconds of the previous, before this ability goes into normal cooldown. Enemies hit by a cast of Blade Waltz take reduced damage for each subsequent hit.

just some tweaks to maintain the concept of high dueling power and trading CC/utility for pure damage. requires high technical skill. OP/UP?
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#2Pogo_MarimoPosted 3/1/2014 2:59:46 PM
Q is now a skillshot.

#Viable
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#3KajeIPosted 3/1/2014 3:07:23 PM
http://www.lolking.net/champions/fiora&region=all&map=sr&queue=1x1&league=ranked#statistics

Why would she be changed if she's fine already?
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#4MIG297Posted 3/1/2014 3:21:42 PM
Either have her passive snack on minions or add some mana regeneration to it as well.

And getting rid of the bonus AD on her W is a pretty good idea so that people stop maxing it first when Q is better in the majority of matchups.
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#5zeke_highwindPosted 3/1/2014 5:20:13 PM
How to rework Fiora

Enemies hit by the first Q are marked. If hit with the second Q, they are stunned for 0.5/0.75/1/1.25/1.5 seconds

Congrats, Fiora now has a CC that can interrupt channels. You have made Fiora better.
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LoL IGN: Zeke Highwind
#6kimimaru5Posted 3/1/2014 5:34:36 PM(edited)
Stealth and untarget no longer breaks ult

Q slows by like 30-40% for 1 second each Q.

Hits while E is active restore a certain amount of health.


Any of those three. Or what the post above said.
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#7talisiosPosted 3/1/2014 5:48:43 PM
First Q on a target slows movement for 1-1.5s. Second Q on the same target refreshes the movement slow and slows attack speed for the same duration.

W given an AD ratio, can block (targeted) spells.

Activating E gives 1 stack of movement speed, can still stack up to three times from attacks.

Bugfix R.

Not sure what to do about the passive.
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#8VoidgolemPosted 3/1/2014 6:01:41 PM
Passive is now flat low-HP% healing. Stacks-if-attacks-a-champion remains in effect.

W applies to skills as well as basic attacks: applies high-grade slow if successful.

Solved.
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#9Cecil RagnarokPosted 3/1/2014 6:02:51 PM
fiora is fine
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#10magnusblitzPosted 3/2/2014 2:32:44 AM
Make Q work off charges like Vel'Koz W. It really sucks losing that second change before you can use it at the right moment.

Possibly up her sustain a bit, it's not enough to really win duels with champions, but you need to use it on champions to make it stack. Either a number adjustment, or maybe letting it stack off minions would be enough.

I thought it would be cool if W could also block targeted spells (such as Pantheon spear) but that might be too much.

E should give some movespeed on activation IMO.

Her ult just really needs to be re-programmed to make it not so buggy. It's also quite annoying to die or get CC'd in the middle of it. Just make her invincible when she's dancing around in ult.