Removing RNG from the game completely - replacing Crit with Amp.

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1 year ago#1
Replacing critical damage with amplification would work as such:

Crit Chance 25% -> Auto-attack damage amplified by 25%. No critical strikes. Does not scale past 100% (Or, for fun, allow it to!)

IE's 50% Crit Damage boost = 50% boost to all amplification bonuses.

Yasuo gets 1.8 times the effect from amplification.

Thoughts?
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If inflaton turns $3 into $0, then $6 turns into $3. -Orca
1 year ago#2
what a stupid idea
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1 year ago#3
Dota2 posted...
what a stupid idea


Your insight and analysis is appreciated.
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If inflaton turns $3 into $0, then $6 turns into $3. -Orca
1 year ago#4
I actually wanted this, just so there's no more RNG in the game (not counting Sion passive). It's still effectively the same average damage output.
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ns
1 year ago#5
Trynd would be stupid as hell.
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1 year ago#6
Amplification only works on AA, not adding the damage to skill power.
1 year ago#7
It would have to be a hell of a lot worse than a 1:1 conversion from crit%, I'd think. Maybe .5:1.

and oh my god Garen usable for the first time in ages.
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1 year ago#8
Does it scale with Magic and true damage as well? Statikk Shiv Became must buy on just about everyone if true.
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I think I ate a bowl of mysterio's for breakfast this morning- Spiderman, Spiderman 2
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1 year ago#9
you know what they say about complaining about rng right?
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terran
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1 year ago#10
I edited the original post to clarify that, in fact, it only works on things that crit damage work on.
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If inflaton turns $3 into $0, then $6 turns into $3. -Orca
  1. Boards
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  3. Removing RNG from the game completely - replacing Crit with Amp.

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