Fairy/Effect When this card is Summoned, toss a coin: Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: - When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
DaroachX Posted 11/27/2008 12:54:44 PM
That's one of the reasons I want to use an Arcana Force deck. XD
But it's Head effect only works if you have two monsters. But yes it's sort of broken, if your opponent has no monsters, and you skip their turn, You could get pwned badly. --- Sex is like math. add the bed, subtract the clothes, divide the legs, and pray you don't multiply! -NelESPADAnumber3
OmegaPowert Posted 11/27/2008 3:56:01 PM
Hmm, I'm not sure, but would tokens count as ending to the graveyard, then that would make it even more broken.
fotc_devon Posted 11/27/2008 5:51:07 PM
Tokens don't count, and that card is not broken.
shino_of_leaf Posted 11/28/2008 2:34:04 AM
Not broken at all, to easy to stop and too slow to work on a continuous basis. --- If Ness were black, would he be Darkness? http://i183.photobucket.com/albums/x283/LigerHero_GX/23vhl5c.jpg
Elma007 Posted 11/28/2008 6:07:11 AM
Hmm Arcana Force XXI and Strike Ninja on your side of the field plus 2 D.D. Scout Planes in the Graveyard.
Step 1: Use Strike Ninja to remove the 2 D.D. Scout Planes in your graveyard from play. Step 2: During the end phase special summon the 2 D.D. Scout Planes to the field and use Arcana Force XXI's effect to tribute them to skip the opponents turn. Step 3: Rinse and repeat next turn.
Now cards that support Arcana Force.
Valhalla, Hall of the Fallen (Continuous Spell Card): Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
Light Barrier (Field Spell Card): During your Standby Phase, toss a coin. If the result is Tails, the effect of this card is negated until your next Standby Phase: * When you Summon an "Arcana Force", choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
Now it seems that all the Arcana monsters are fairy monsters Arcana Force XXI included.
So you have 4 cards in your hand (Arcana Force XXI, Strike Ninja, Valhalla, Hall of the Fallen and Light Barrier) and 2 D.D. Scout Planes in your graveyard and no monsters on your side of the field. Play the 2 spell cards, special summon Arcana Force XXI (perhaps in defense mode to protect from traps like mirror force) normal summon Strike Ninja then attack. If a trap activates use Strike Ninja's effect to save him (most traps that respond to attacks seem to destroy attack position monsters like mirror force which is why I said to special summon Arcana Force XXI in defence position). So just keep attacking with strike ninja until all their face down spell / trap cards are used up.
lwoironman Posted 11/29/2008 5:53:34 PM
Good luck getting all that out BTW. It seems too slow too me. --- Brawl FC: 5069-4633-2313