Finally got around to going through Uncharted 2.

#1NicodimusPosted 7/5/2013 12:49:19 PM
I played Uncharted shortly after it came out, and while I marveled at some of the graphics, I felt the rest of it was...rough. Endlessly respawning enemies, getting shot from somewhere I couldn't ever see, and the climbing...ugh, the climbing parts. Overall, I thought it was worth playing through once, but I never wanted to play it again due to my frustration with the gameplay, and sold it after I was done.

Along comes part 2. The graphics/voice acting/music/setpieces are even better than before. At times, you really do feel like you're playing a movie, and that is rare. The 5.1 surround track is phenomenal in immersing you in the environment. The enemies do not respawn infinitely, and they also fixed the 'where the hell is the guy shooting me?' syndrome. However, I still found myself incredibly frustrated at a few points in the game. The problem areas are places where you can't tell what you are supposed to do (not the puzzles, which are stupidly easy.) There are places where it's not clear what jumps you can make, or when you have to jump from a certain area as something you're standing on is falling to survive, or which vehicle you need to jump to because the one you're on is scripted to explode no matter what you do. So, overall I still have mixed feelings for the game. On one hand, it's a massive achievement in presentation and immersion, but on the other, there were still parts of the game that nearly had me pulling my hair out. I think I will keep Uncharted 2 in my collection, however, because I can replay levels that were more fun to me and skip the really irritating ones.
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#2SlicingWindPosted 7/6/2013 12:28:27 AM
Yes, I agree with you. Just played UC1 a week ago and I think the platforming is the worst part of this game. The real difficulty for me is not the enemies and the large battles (I'm playing on Hard right now), but finding out where the heck to start the platforming event. The platforming spaces are so large, but there's only one ledge/pillar you can climb. After you find it, the only thing you have to do next is really just mash the X button. I didn't like that sort of design.

And I also agreed that some sort of things were frustrating and confusing. I got frustrated during the signpost fight since I tried to jump off but the game wouldn't allow it so I probably died 7-8 times before I had to look up that you had to fight the enemies while staying on the signpost. I had no problem with killing all the enemies on the signpost, but the game puts you in that situation when there were no other fights similar to that situation (even in UC1) and expects you to understand that you have to kill three or four waves of enemies with a pistol that could have had limited ammo. There weren't any hints at all that popped up that said "Fight the enemies on the signpost" so I figured that you had to get off the sign and then fight like most other fights.

In my opinion, the game environment doesn't hint the gamer where you are able to go and what you are supposed well enough.
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#3DarkD3stinyPosted 7/7/2013 12:43:32 PM
Yeah uncharted 2 is a good game.
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#4rawrLIKEaB05S__Posted 7/10/2013 8:12:34 AM
I loved UAT for the story. I'm gonna play it again in winter to get a proper feel for it.
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#5rawrLIKEaB05S__Posted 7/10/2013 8:12:36 AM
I loved UAT for the story. I'm gonna play it again in winter to get a proper feel for it.
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#6Psycko101Posted 7/16/2013 7:27:50 PM
TBH,the platforming is what i'm enjoying the most on the first one.Trying to decide if i should get this one.
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#7SunsprayHoneyPosted 7/17/2013 5:02:00 PM
^Same. I just finished 3 and I gotta say I don't like how the platforming was dumbed down. I'm thinking people like the TC are responsible (not trying to start an argument or anything) as it got the Tomb Raider Anniversary treatment. Ledges you're supposed to grab stand out unnaturally against the background in different colors to help people find where to go. I honestly don't mind looking around a bit because of how amazing the environments are. It's also more immersive to FIND where you're supposed to go as opposed to looking for the yellow brick.

Not to mention the third game treats you like a baby. Even with "game hints" turned off there are several other types of hints you can't disable. Within 8 seconds (not joking, test it yourself. I timed it.) of entering an area the ^ arrow on D-pad shows up in the bottom corner highlighted. Basically saying "Couldn't find where to go in less than 10 seconds? Let us help you!". Also, if you choose to ignore the Journal in the bottom right (either because you're on your 2nd playthrough or b/c you want a challenge) it will then obnoxiously put in bold Press SELECT to open Journal. As if I couldn't figure that out with the picture of a journal with SELECT next to it...
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