How to unlock Dark World stages?

#1richard1123Posted 10/10/2009 3:01:22 PM
Topic
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The day Asagi get's her own game, is the day Laharl is 6''0
#2animejunkie7777Posted 10/10/2009 3:05:09 PM
http://www.gamefaqs.com/boards/genmessage.php?board=930240&topic=41579181&page=3
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Too much to buy, abso-effin-lutely nothing to spend.
#3animejunkie7777Posted 10/10/2009 3:05:32 PM
Page 5, not 4, sorry
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Too much to buy, abso-effin-lutely nothing to spend.
#4richard1123(Topic Creator)Posted 10/10/2009 3:07:46 PM
Ah, I'll check it out
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The day Asagi get's her own game, is the day Laharl is 6''0
#5BelialkkPosted 10/10/2009 3:08:30 PM
KEY:

A = Automatically transported to Dark World after objective is completed,
unless there is a cinematic to view after the mission (which is very
common when completing them for the first time)
O = You will have the option of entering Dark World after finishing the
stage normally.
! = WARNING! On these stages, you will get pulled into Dark World even if
it is your first time completing the stage. If you have been
progressing through the plot normally, you may wish to avoid this.
2 = The Dark World can only be unlocked when playing through this stage
for the second time (or later).

____ 1-1 Initially unlocked.
_O__ 1-2 Don't take any damage.
A___ 1-3 Do take damage.
A___ 1-4 Kill a Green Skull.

_O__ 2-1 Clear within 2 turns, including the Geo Symbol.
_O_2 2-2 Clear within 1 turn.
_O__ 2-3 Move 9 or fewer spaces.
A___ 2-4 Pick up a friend or enemy.

A___ 3-1 Wait 11 turns.
A___ 3-2 Destroy a Geo Symbol.
A___ 3-3 Make a tower of 5.
_O_2 3-4 Don't throw anything.

A___ 4-1 Remove all the red panels.
_O__ 4-2 Merge 5 enemies.
A___ 4-3 Merge all the enemies.
A___ 4-4 Wait 30 turns.

A___ 5-1 Let a party member die.
_O_2 5-2 Clear with less than 5 characters.
A___ 5-3 Make a tower of 8.
_O__ 5-4 Use only Tower attacks and throwing onto base panel.

A___ 6-1 Make a tower of 10.
_O_2 6-2 Clear with less than 7 characters.
_O__ 6-3 Merge 5 enemies.
_O__ 6-4 Bowl a strike. (that is, clear the stage in one Throw action)

A___ 7-1 Remove all the Geo panels.
_O__ 7-2 Don't take any damage.
A___ 7-3 Throw an enemy onto a lifted enemy.

A_!_ 8-1 Change the color of at least 6 Geo Panels.
A_!_ 8-2 Destroy the moving 'No Entry' Geo Symbol.
_O__ 8-3 Don't use the Special command.
_O__ 8-4 Don't take any damage.
_O__ 8-5 Bonus gauge to 4.
A___ 8-6 Throw an enemy onto a lifted enemy.

A___ 9-1 Move to a height of 64 (the _/\_ of the back house).
_O_2 9-2 Move fewer than 9 spaces.
_O__ 9-3 Bonus gauge to 2.
A___ 9-4 Move to a height of 84 (the central serpent tower).

_O__ 10-1 Merge 5 enemies.
A__2 10-2 Destroy the Geo Panels.
A___ 10-3 Do 500 damage in one action.
A___ 10-4 Bonus gauge to 3.

_O_2 11-1 Don't take any damage.
_O__ 11-2 Destroy no Geo Panels, OR destroy all the non-yellow ones.
A___ 11-3 Do 1000 damage in one action.
_O__ 11-4 Clear with less than 4 characters.
_O__ 11-5 Don't use the Special command.
_O__ 11-6 Don't take any damage.
_O_2 11-7 Use only Tower attacks and throwing onto base panel.

A___ 12-1 Merge all the enemies.
_O_2 12-2 Clear within 2 turns.
A___ 12-3 Make a tower of 9.
A___ 12-4 Make a tower of 3.
_O_2 12-5 Clear with only 1 character.
A___ 12-6 Do 2000 damage in one action.

_O_2 13-1 Don't take any damage.
A___ 13-2 Do 2500 damage in one action.
A___ 13-3 Remove all the Geo Panels.
A___ 13-4 Do 3000 damage in one action.

From the PS2 version sticky.
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Pirates, Peanut! Pirates!