Hi! This game seems cool, and it's on sale, but I'm curious... What's the actual point? How is the game structured? Are you trying to constantly improve your character through doing missions, or do you start every mission the same and it plays a bit like Jeypack Joyride?
I guess the question is, what carries over through deaths?
This game is like a 2D version of Bomberman meeting Nethack. The only thing death carries over is not-death so you pretty much start the same way each game. There is no leveling system or anything and takes a lot of skill and a lot of luck.
Most of what carries over is your knowledge. You get a little better each time. The levels are randomly generated, though, so I really think the game is just fun. You unlock shortcuts (Which work against you in some ways to use) and skins for your character.
''The guilty pay the price. Returning with Souvenir of Reprisal.''
I decided to try it out, and loved it during the tutorial, hated the next 30~ minutes, and now love it again. I think I'm quite bad at it though, I've never even made it to 2-2.
That's what makes this game awesome. Initially its a struggle to make it to the next world. You die, you realize "OK, now I know not to do that", you get up and try again. Before you know it, you're making it to the later stages with ease.
My backlog: http://backloggery.com/melatonin My music: http://soundcloud.com/z-plan
Sometimes, you can just be screwed over by rotten luck.
I make it to the Black Market with a cape, climbing gloves and enough supplies to get through the Ice Caverns with the Ankh when I notice a red frog by a tiki statue above the Ankh shop. I wait, hoping that the tiki would kill the frog. It lands in the Anhk Shop...